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Tips and Hints Different solutions, tips and hints. |
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#1
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My motivation is slowly geting drained at this point, reached level 26 last night after a 147 round fight vs Xeona.
I ran into a random mob spawn with 54 black dragons, and the effort required to do that one without any losses as a mage.... Im not that far from the end, but having no losses all the way does require you to know and perform all the tricks in the book, and that can get slightly tedious ![]() Oddly enough I have motivation to start on Impossible Warrior with no losses, but should be quite harder then mage, so we will see. Perhaps Ill just take a break until AP once Im done with this mage. |
#2
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you are very mistaken though
![]() a warrior is way more easy than a mage ![]() at least i find to do so since warrior has WAY more troops especially on impossible that counts(damaging spells ain't that good anymore on impossible) and knwoning that u can easy buf up your troops or debuf/slow the enemy and let your TROOPS do the killing ^^ |
#3
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I believe that's why Chase is trying to beat the game with no losses as a mage, Razor. He did it as a paladin already. There is no dispute that the warrior is the easiest to play - that's just how this game goes. The same situation is present in Armored princess. Having tons of rage and being able to use the dragon (spirits in KBTL, it's pretty much the same) every turn for massive damage pretty much outweighs the usefulness of 3 geysers because mana is slow to replenish, while the rage is replenished in just few rounds of vicious blows and crits and you're set to go ahead and use your most powerful abilities of your spirits/dragon
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#4
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How is dragon now? at demo it was completly overpowered
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#5
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Hah, is mage the hard one?
I mean sure I can no longer geysir the living heck out of things, but I asumed warrior would be harder midgame as you dont really have that much damage help from spells. Did you try both classes on impossible? |
#6
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@Chase
I tried all three classes on impossible, that's why I moved to KB: AP, the russian version. Warrior seems to be the easiest and seems to suffer low or no casualties, because most of his mana is dedicated to buffing/resurrecting and with a proper spell and army setup, he rocks. He also gets big rage boosts while the armies exchange blows, which allows you to time back or use offensive skills from the spirits pretty much every turn. I'd have to say that the paladin has the toughest going in my opinion, because he can neither multi-geyser or use timeback + underground blades like crazy. Some fights are especially tough on impossible and you need a pretty strong army setup and enough options to resurrect your troops. I can remember my problems with karador even now ![]() As a mage, I left my mana just enough to 3-geyser and built-up some rage for underground blades/time back to a decent level (it's hard to max it without hindering your magic usage) and picked all the rage reduction costs. Still, the geysers were pretty much the thing I used throughout the game. The thing is that I wasn't bent on doing all the games with no losses, but having the combat experience with both 3 classes, I can have a pretty good idea which would be the easiest... I think that would be the warrior. @Elwin The russians don't seem to be doing much on the dragon now. Some skills were fixed or balanced, but I don't seem to find much of a difference. Swooping dive or whatever it should be called in English (the mass-damaging dragon ability that pushes enemies back) still works like a charm. Same goes for the chargers and deadly blow (or whatever it is called, that damages and pushes enemies lvl 1-3 back 2 cells). Those are the abilities I use the most and they don't seem to be affected. Besides, I always have rage for them, since in AP, you have a skill that actually retains your rage in a manner that in can't drop below a certain percentage of your total rage. Even if you use up all your rage in combat, it automatically regenerates to that amount. Pretty neat.
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#7
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In impossible mode I don't see at all the mage as DGDobrev, I almost never use attack spell and feel them quite inefficient. Higher magic, more mana, int bonus increasing spell time length are great tools for some tactics a warrior can't apply as well. The point is to reach int 15 and 30 to increase time length of spells, and with more mana this offer much more choice than for a warrior.
For example:
That said I agree with DGDobrev that the rage bonus during fight but also the leadership bonus and warrior skills are tools that seems to make the warrior easier to play. But I'm not sure if it's because I don't exploit well enough mage specific possibilities. |
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