Quote:
Originally Posted by Igo kyu
The reason for stopping would be that the enemy tends to notice tracer going past, but might not notice non-tracer that didn't score a hit, which is your non-detection. Most shot down pilots didn't know the shooter was there until they were shot down, which implies that pilots who knew where their enemy was were generally not shot down, so not alerting enemy pilots was a big deal.
Sometimes, in IL*2 when offline and at reduced speed, it has seemed to me that the non-tracer rounds don't hit as often as the tracer rounds, indeed, it's not always clear that there are any non-tracer rounds (I'm pretty sure there are some, actually). Which might actually be sensible, if the muzzle flashes synch with the sound, and the sound is at full speed while the time is slowed, it could be that most of the sounds and flashes you percieve are actually not fired due to the time dilation.
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A simple way to check this out is to fly along the water and spray a few seconds worth of shots into the water. You'll clearly see all of the bullets hit the water...tracers and other types of bullets alike.
Also you can enable Arcade=1 in the config.ini file and examine up close each impact and where it hit with what sorts of effects (explosive or AP) each bullet had.
Something else you can try is fly a Yak or La-5/7 equipped with the ShVAK 20mm cannon. There is only one or two tracers per several bullets. It takes a while before another tracer comes out.