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Battle mode Strategy, hints, questions

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  #1  
Old 05-13-2009, 10:29 PM
Vilk Vilk is offline
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That depends not only of the available units for the context but also of the items available. For example with the Anga's ruby:
1: Lake Fairy
2: Dryad
4: Demoness


With Ogre Sandals and slot for it:
5: Giant

And so on. Well with no special items my favorites would be:
1: Lake Fairy & Skeleton Archer
2: Dryad & Scoffer Imp
3: Inquisitor & Griffin & Cursed Ghost (or are they level 4?) & Royal Snake
4: Ancient Vampire & Knight & Archmage & Shaman
5: Archdemon & Emerald Dragon & Red Dragon

EDIT: For a complete list of units there's gamebanshee. Some quote there some errors, myself I haven't quote any yet. At least the unit list seems complete.

Last edited by Vilk; 05-13-2009 at 10:35 PM.
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  #2  
Old 05-14-2009, 02:18 PM
BlackVegetable BlackVegetable is offline
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Those Skellie Archers seem pretty good but they only have 8 hp! How do you best utilize them? (Sorry about the level 3/4 Inquisitor Confusion.)
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Old 05-14-2009, 02:45 PM
Elwin Elwin is offline
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Use gloth armor on them, timeback if some lost ..
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  #4  
Old 05-14-2009, 03:08 PM
Razorflame Razorflame is offline
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skelli archers don't matter if they have 8 hp they receive 50% less damage from ranged attacks since they are bones

level 1 unit is obiously the peasant (this little bugger will get attack 60 in no time which means QUICK CRITICALS

level 2 hmm dunno really.. i hardly use them

level 3 royal snake
level 4 SHAMAN best unit there is :>

level 5 black dragon
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  #5  
Old 05-14-2009, 04:32 PM
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Ryastar Ryastar is offline
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Quote:
Originally Posted by Razorflame View Post
skelli archers don't matter if they have 8 hp they receive 50% less damage from ranged attacks since they are bones
Only arrow-based ranged attacks, IIRC, and it's 70% less. So they take less damage from archers (both human and skelli), hunters, and elves, and possibly more, not sure if it applies to other physical damage shooters as well. I know for sure that magic-based shooters do full damage.

As for the actual question of this thread, I don't really see the point of it. It's not like you are forced to only use one unit from each level in your army. I usually end up with a lower level army since I tend to use the elven army, more or less. Anyways, I guess these are my picks:

Level 1: Sprites>Lake Fairies>everything else
Level 2: Dryads as support in the late game
Level 3: Inquisitors, Royal snakes, Elves
Level 4: Evil beholders, cannoneers, Hunters (the best ranged troop by far, cause unlike certain other units they still own without dragon arrows, allowing you to cast a different spell)
Level 5: Giants are decent, all the dragons are very powerful, but I don't really use level 5 units very often.
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  #6  
Old 05-14-2009, 10:44 PM
Vilk Vilk is offline
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Quote:
Originally Posted by Ryastar View Post
Hunters (the best ranged troop by far, cause unlike certain other units they still own without dragon arrows, allowing you to cast a different spell).
Their leadership cost is a bit more than 10 times more than skel archer, for a same Leadership this give 20-30 damages to 10 skel archer vs 8-10 for 1 hunter. Then hunter get an attack bonus +22 in comparison to skel archer. At best it's a bonus of 66% But that's certainly optimistic. Even with 66% bonus it's 13-17 damages, that seems quite far to the 20-30 damages of skel archer for a same leadership cost.
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Old 05-14-2009, 11:23 PM
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Ryastar Ryastar is offline
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Quote:
Originally Posted by Vilk View Post
Their leadership cost is a bit more than 10 times more than skel archer, for a same Leadership this give 20-30 damages to 10 skel archer vs 8-10 for 1 hunter. Then hunter get an attack bonus +22 in comparison to skel archer. At best it's a bonus of 66% But that's certainly optimistic. Even with 66% bonus it's 13-17 damages, that seems quite far to the 20-30 damages of skel archer for a same leadership cost.
Well, you also have to consider the morale bonus (I did say that I tend to use all-elven army, and apart from that, unless you invest in tolerance (which is too far up the mind tree for warriors and mages) or use all-undead, the skellis will ruin the morale of everyone else), the init difference (6 for hunters, 4 for skelli), that your numbers are slightly off - hunters have 24 more attack than skellis (ok, now I'm just nitpicking, back to actual considerations), the fact that Hunters have no range or melee penalty, meaning that they will always do full damage, and skellis have to move closer and can't fight well in melee, the fact that hunters do bonus damage against animals (a good chunk of the opponents you face) and the fact that hunters will die far less frequently, having more than ten times the health of a skelli archer, and 16 more def. Damage isn't everything, Vilk.

Last edited by Ryastar; 05-14-2009 at 11:26 PM.
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