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IL-2 Sturmovik The famous combat flight simulator.

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Old 05-06-2009, 08:31 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by flyingbullseye View Post
Hi Oleg, a graphics question.

In IL2 we have two options, either openGL or DX. In the past nvidia cards did better with openGL and if used the current ATI cards do better with DX 10.1. Will you offer the two options of openGL and DX but use DX 10.1 for the ATI users giving the community the best of both worlds?

Flyingbullseye

From Oleg on page 1 of this thread

text

Quote:

9) My question is: on what operatiing system SOW-BOB will run?
Will it be based on OpenGl as Il2 was or DirectX?
Will it be DirectX9 or 10? Or both?

Oleg:
OpenGl - still main.


************************************************** *************************************


Oleg:

Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ?

Cheers

Last edited by KG26_Alpha; 05-06-2009 at 10:15 AM.
  #2  
Old 05-06-2009, 01:37 PM
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JG52Uther JG52Uther is offline
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Hi Oleg,
Can we have an option for a server setting to turn OFF points in dogfights?
  #3  
Old 05-07-2009, 12:58 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Oleg:

Regarding being able to join a COOP mission in progress, as you have stated if the option is selected by the host this allows pilots to join a Coop in progress replacing an AI slot, will this also allow pilots to select an aircraft within the Coop mission if they have been shot down and take an AI seat without leaving the Coop and having to rejoin ?

Cheers
oleg already previously mentioned that when flying an aircraft in BoB (or you get killed) you will be able to switch to another AI aircraft in flight while the game is still running (and when in an aircraft you can switch to any crewman position in the same aircraft to)

presumably this will have an on/off setting in the options, so some servers can use "dead is dead"
  #4  
Old 05-07-2009, 03:19 AM
Buster_Dee Buster_Dee is offline
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Oleg, will AI flying in bomber formations be dynamic, able to close ranks well when one of their number is shot down?

For the later mods of SoW, that would be especially noticeable in the complex USAAF formations.
  #5  
Old 05-07-2009, 10:47 PM
nearmiss nearmiss is offline
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Gripes, whines, complaints, rants, release date questions, and other disgruntled postings will be edited or deleted from this specific thread.

This thread, Oleg Maddox #2 is dedicated for users with sensible questions to Oleg about the upcoming BOB SOW application.

The first two pages of this thread have a large composite of questions and answers by Oleg to users.

You might check there before you make a new posting to assure your question has not already been answered.

The rest of the forums is open as always and standard forum rules apply.

Thanks

Last edited by nearmiss; 05-07-2009 at 11:03 PM.
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Old 05-08-2009, 06:52 AM
Feuerfalke Feuerfalke is offline
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Will SoW make reflective skins and sun-reflections possible?

Many reports state that canopy and late in war the polished metal of the US-fighters sometimes reflected the sun, making them visibile over large distances.

Will this effect be available in SoW and would you see a difference between a polished P-51 and a dull olive painted in terms of reflections?
  #7  
Old 05-08-2009, 12:59 PM
dgeorge04 dgeorge04 is offline
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Hi Oleg,

Will it have "post processing filtering"?

Thank you
  #8  
Old 05-09-2009, 12:21 PM
Tree_UK
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Hi Oleg, could you tell us at the current level your at with this development whether the game engine runs significantly better with Nvidia cards running in SLI mode, we have seen that even most recent game releases only show a marginal FPS increase when running dual/triple/quad setups. Or are you not at that stage yet.
  #9  
Old 05-09-2009, 05:34 PM
Feuerfalke Feuerfalke is offline
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My question:
UBIsoft announced that on their press-conference on June 1st a number of previously secret projects will be officially shown to the public. (www.ubi.com -> news)

Rumors also stated, that there will be some real blockbusters, long awaited sequels of previously released games, that will be presented by very special people for the community.

Are you going to this years E3, Oleg?

Last edited by nearmiss; 05-10-2009 at 12:04 PM.
  #10  
Old 05-10-2009, 08:33 AM
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zapatista zapatista is offline
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Hi Oleg.

about your new dynamic campaign engine ....the historical battle of Brittan ran from roughly the 10th June 1940 to the 15 September 1940, .......

a) does this mean we can start a server running the dynamic campaign and over 3 months of permanent uptime it will constantly generate missions over those 3 months whenever we join it ? (there is historical data available which is that accurate, some books i have on that era lists day per day what exact german/english missions were flown)
note: the initial campaign engine could just do a few of those main mission for each week (say about 30 missions in total for the 4 month period for ex)

b) when we join a dynamic campaign server, can we choose and select what mission to fly (like in falcon4 campaign servers for ex), so we could select for ex
- bomber escort mission in a fighter, or chose the bomber aircraft
- fighter patrol
- cargo plane to fly in supplies to an airfield etc..

c) if the initial campaign engine wont be as detailed, is it possible to open up this part of the game to 3e party developers so the il2 community can keep working on it and add that level of detail ?

Last edited by nearmiss; 05-10-2009 at 12:05 PM.
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