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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-29-2009, 08:22 PM
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Quote:
Originally Posted by nearmiss View Post
So small..

Look at the hyperlobby servers, what do you see there? You see the largest number of people on the Forgotten battles servers, and it isn't dwindling.

One thing about air combat simulator enthusiasts they are very involved, and loyal. IMO, the genre leads everything else for continued interest.

Many of us have been around IL2 since 2001, doing online and offline warfare.

Look at SimHQ, the largest continuous viewers for all forums any day or time is the Il2 Sturmovik.

If Oleg released an addon today for IL2 sturmovik (not BOB SOW) the community would buy it, and not even blink.

Oleg, could improve some basic things in current IL2 and have an even better IL2 that would attract even more to the sim.

The arcade stuff never lasts. There are a co-zillion arcade flight sims that even the little kiddies lose interest in about 2 hours.

Sell the box and that's the end of it, for whom?



I thought that robtek was only asking for more tool's fot the full switch server's...I must be reading his post wrong
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Old 04-29-2009, 08:43 PM
nearmiss nearmiss is offline
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I read his first sentences and they didn't ring true for me.

looked at the last sentence as a kind of after thought remark.
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Old 04-29-2009, 10:27 PM
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@ nearmiss
when you look at my post you see the word "simulation" in bold letters.
What i was trying to express is that il-2 has in the "full real" setting still too much of an arcade game.
Further when i look at the hyperlobby there is a very large percentage of players on so called "air-quake" Servers without Cockpit, externals on and both sides can fly all planes.
That is the kind of people who wouldn´t touch a "SIMULATION" with all the difficulties and "hardships" if they would get paid for it.
Of course a real SIMULATION would interest the "Flight Simulator" Flyers, but then the difference between carrying cattle from europe to the us of a and flying a combat sortie is huge.
Enough rambling, the floor is open.
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Old 04-29-2009, 11:30 PM
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The only "full real" about it is---it is a "FULL REAL SIMULATION", in other words there is nothing "full real" about it. It's a simulation.
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Old 04-30-2009, 12:22 PM
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nitpickers usually have very few friends
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Old 04-30-2009, 10:11 PM
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Quote:
Originally Posted by robtek View Post
@ nearmiss
when you look at my post you see the word "simulation" in bold letters.
What i was trying to express is that il-2 has in the "full real" setting still too much of an arcade game.
Further when i look at the hyperlobby there is a very large percentage of players on so called "air-quake" Servers without Cockpit, externals on and both sides can fly all planes.
That is the kind of people who wouldn´t touch a "SIMULATION" with all the difficulties and "hardships" if they would get paid for it.
Of course a real SIMULATION would interest the "Flight Simulator" Flyers, but then the difference between carrying cattle from europe to the us of a and flying a combat sortie is huge.
Enough rambling, the floor is open.
I'm not sure if you quite grasp what a truely arcade like experience is but IL-2 earns its right as a full on air combat simulation. That is that it does its best to simulate reality given the available tools for such a simulation.

Don't mistake the people who fly on a particular server as enjoying only one kind of mode either. I like to play on the "full switch" servers sometimes as well as on the more moderate and "arcade" like servers where things are less accurate and generaly faster paced. Each of these offers me different experiences and I enjoy them all in different ways. And I'm not alone...not in the slightest.

Yes the game could be made more complex and "more real" but at the end of the day its still a matter of sitting next to your computer and playing on a flat screen. If you want to do the real thing then sign up to be a fighter pilot tomorrow!
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Old 05-01-2009, 12:10 AM
LEXX LEXX is offline
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There are ways to make a "realistic(tm)" combat sim immersive enough so you don't need arcade gameplay for some folks. We assume some players are only attracted to what we might call arcade.

The Sims developers have not figured this out yet.

The trick is look at the success of the more slow paced combat sims like subsims and navy sims, and the tank sims which really push the environment modelling. The last thing related to air combat is dogfighting, and no sim has ever attempted to model the air warfare environment which is one way to create immersion. Someday the developers will figure this out...Hopefully.
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Old 05-01-2009, 01:24 AM
nearmiss nearmiss is offline
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I noticed your quotation from the Ray Ban Jockey. LOL

Wonder where he went?

I think we'd still have trim on a slider, if he hadn't made so many people mad.

Funny thing is, he even posted a workaround after Oleg castrated the trim and it worked.
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Old 05-06-2009, 12:46 PM
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I am also somebody that enjoys both full switch and arcade from time to time. It very much depends on how much time you have to fly, what mood you are in (If i just want to kill for a quick fix then arcade is the way to go) and also where my friends are flying.

However, i'll be the first to throw up a full switch level bombing co-op if people want to join. However, 95% of the time, co-op flyers are uninterested in externals off, so there is no market for it.

Funny thread BTW. It show's the exact characteristics we are all thinking of.
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