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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-28-2009, 11:47 PM
LEXX LEXX is offline
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Bear::
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In many ways Air Combat enthusaists are like the men they emulate.
Nah, any real pilots like these gamers would get washed out, and if not, they would be killed off by the enemy, or by their squadron mates or ground crews, kinda self-cleansing.

The snot faced gamer behavior that brings down combat flight sim forums is not self cleansing.
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Old 04-29-2009, 12:00 AM
LEXX LEXX is offline
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Well to be honest, that really applies to some of the more snotty behaving members of gaming forums, not the majority of potential customers.


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But the conclusion is too often also visible ingame: They rather want to kill that enemy fighter instead of thinking it logic: A wounded fighter is out of the game for the whole time he needs back to base AND the time back into combat, while you still get the points. A killed plane immediately can restart.
Poor game design. The server has to motivate historical behavior, but that can be difficult if the developer is focused on a more arcadish online dogfight. I would not blame the "arcade" gamer, but the arcade game developer.
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Old 04-29-2009, 09:44 AM
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Sadly for the simulation Fans the market for a ww2 Airwar - SIMULATION is so small that it doesn´t matter for a company that has to sell to survive.
So, for the majority of the customers, the arcade part has to exist too.
What we can hope for that one can set the server - settings to full real, including for example the 1 death per map rule, to enforce the aim for survival - and of course enough simulation fans to populate those real "Full real" - Servers.
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Old 04-29-2009, 09:59 AM
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I agree! dead is dead, so staying alive is the primary goal for me.


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  #5  
Old 04-29-2009, 07:52 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by robtek View Post
Sadly for the simulation Fans the market for a ww2 Airwar - SIMULATION is so small that it doesn´t matter for a company that has to sell to survive.
So, for the majority of the customers, the arcade part has to exist too.
What we can hope for that one can set the server - settings to full real, including for example the 1 death per map rule, to enforce the aim for survival - and of course enough simulation fans to populate those real "Full real" - Servers.
So small..

Look at the hyperlobby servers, what do you see there? You see the largest number of people on the Forgotten battles servers, and it isn't dwindling.

One thing about air combat simulator enthusiasts they are very involved, and loyal. IMO, the genre leads everything else for continued interest.

Many of us have been around IL2 since 2001, doing online and offline warfare.

Look at SimHQ, the largest continuous viewers for all forums any day or time is the Il2 Sturmovik.

If Oleg released an addon today for IL2 sturmovik (not BOB SOW) the community would buy it, and not even blink.

Oleg, could improve some basic things in current IL2 and have an even better IL2 that would attract even more to the sim.

The arcade stuff never lasts. There are a co-zillion arcade flight sims that even the little kiddies lose interest in about 2 hours.

Sell the box and that's the end of it, for whom?
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Old 04-29-2009, 08:22 PM
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Quote:
Originally Posted by nearmiss View Post
So small..

Look at the hyperlobby servers, what do you see there? You see the largest number of people on the Forgotten battles servers, and it isn't dwindling.

One thing about air combat simulator enthusiasts they are very involved, and loyal. IMO, the genre leads everything else for continued interest.

Many of us have been around IL2 since 2001, doing online and offline warfare.

Look at SimHQ, the largest continuous viewers for all forums any day or time is the Il2 Sturmovik.

If Oleg released an addon today for IL2 sturmovik (not BOB SOW) the community would buy it, and not even blink.

Oleg, could improve some basic things in current IL2 and have an even better IL2 that would attract even more to the sim.

The arcade stuff never lasts. There are a co-zillion arcade flight sims that even the little kiddies lose interest in about 2 hours.

Sell the box and that's the end of it, for whom?



I thought that robtek was only asking for more tool's fot the full switch server's...I must be reading his post wrong
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  #7  
Old 04-29-2009, 08:43 PM
nearmiss nearmiss is offline
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I read his first sentences and they didn't ring true for me.

looked at the last sentence as a kind of after thought remark.
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  #8  
Old 04-29-2009, 10:27 PM
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@ nearmiss
when you look at my post you see the word "simulation" in bold letters.
What i was trying to express is that il-2 has in the "full real" setting still too much of an arcade game.
Further when i look at the hyperlobby there is a very large percentage of players on so called "air-quake" Servers without Cockpit, externals on and both sides can fly all planes.
That is the kind of people who wouldn´t touch a "SIMULATION" with all the difficulties and "hardships" if they would get paid for it.
Of course a real SIMULATION would interest the "Flight Simulator" Flyers, but then the difference between carrying cattle from europe to the us of a and flying a combat sortie is huge.
Enough rambling, the floor is open.
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Old 04-30-2009, 09:58 PM
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Just more example's of the dreaded aggressive attitudes
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