Few points even if as I wrote I don't want argue about the Hard mode I never played yet.
I pick up my current party where my knight has explored all area before Demonis even if not all fights are yet done. I count the rage shines I get, 3. I didn't get any rage bonus but from base and skills ie 55 base but 50 in hard mode. 50+15=60. Items, only a +8 rage at this point. So rage 68, then let say one rage level up was forced, so 75. That's quite far from 100. The point is probably more that most consider that 70 is enough even for a knight. In Hard mode I don't know, in normal mode, that's weird.
Few questions, related but also for curiosity:
- Critical attack rate is linked to the rage that is obvious but how? Is it only a percentage thing ie how high it is fill or the rage current level counts?
- Is in Hard mode opponents have higher defense/attack or it's only bigger stacks? Are opponents heroes get higher defense? I doubt units change.
- Between two fights time pass and rage decrease then with a rage that low than 70 I wonder how start fights with a good rage level, how manage this?
- Attack is in favor during 14 first levels, that adds +7 attack with few luck. 7 is that huge so that means you take the Dark Commander to max and always take care to fight at night? Attack + 7 and +2 Initiative are huge but even more if +7 Attack is that important.