Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #41  
Old 04-11-2009, 06:16 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by KG26_Alpha View Post
The biggest factor most of the (my aircraft is porked "insert name here" whiners ) miss, is the fact that no two aircraft would ever fly the same as we have in the IL2 series, you get a perfectly matched unrelenting same data ac every time you fly.

Pilots have an envelope that their aircraft is to be flown within to keep the pilot safe and from damaging the aircraft, this allows them to familiarize themselves and get from A to B safely whilst gaining flying hours and competence with their plane.

The way we abuse these IL2 stock out of the factory set up aircraft, would seriously damage the airframes and engines from the first flight in them.

I'm sure none of you would drive your car full throttle everywhere at maximum speed, but we do in IL2 due to the "virtual" nature of the game, it allows you do do it, so we do.

So people who want "realistic/realism/as it was/full100%/actual FM & DM" then you should be prepared to fly in such a manner and not expect the game/sim be realistic but be realistic the way you fly yourselves.
I know though that they would not do this as its easier to whine about (my aircraft is porked "insert name here" ) rather than learn to fly correctly or historically.

Until 1c can explode your motherboard if you loose an aircraft its up to you to fly in a reasonable manner instead of blaming the FM etc etc etc etc.

Don't forget its really not real

No really its not !!!



Well put!...I would love to see this in SOW dm, then if you abuse the aircraft, your stuck with it somehow. I was tought the only time to use full power was for takeoff. Soon as reaching the safe altitude for the airport, had to level off, and throttle back.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #42  
Old 04-11-2009, 08:04 PM
flyingbullseye flyingbullseye is offline
Approved Member
 
Join Date: Jul 2008
Posts: 185
Default

Quote:
Originally Posted by SlipBall View Post
Well put!...I would love to see this in SOW dm, then if you abuse the aircraft, your stuck with it somehow. I was tought the only time to use full power was for takeoff. Soon as reaching the safe altitude for the airport, had to level off, and throttle back.

That would be a pretty cool idea if implimented, that and patches over battle damage and how each could affect the performance of your ride could add some added immersion.

Flyingbullseye
Reply With Quote
  #43  
Old 04-11-2009, 08:57 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default Please throw in some common sense

Fellow pilots,

I do not like this idea of having fences. What we would need here is a normal company developing a normal videogame and releasing normal official development news, screenshots, press releases etc on their game website (RoF?).

The strategy of having a forum for development updates and users' requests, denotes Oleg's intention to have a direct relationship with the user base, that is rather non orthodox but possibly more effective.

Well, if this type of communication doesn't work for users' fault, being us childish, whiners, aggressive, unaccurate, amateurish, as someone here seems to believe, then all is needed is just to go back to a more traditional way of communication = a game website and press releases.

Just my 2C ... lol.

Regards,
Ins
Reply With Quote
  #44  
Old 04-12-2009, 12:32 AM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

Try flying around with Capt Brown's settings:

Quote:
Want to get the most realistic Il-2:FB experience possible? After testing,
Captain Brown managed to help define what he considers the most
realistic joystick sensitivity settings. If you have a copy of Il-2:FB and
would like to emulate this go into Hardware setup, then ‘Input’ then
‘Controls’ — when you will find a range of sliders. Adjust these to:
Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16
Bringing these down to the values listed in the different axes should
make for a much more realistic and true-to-life experience — in what is
already a highly realistic warbird sim. Experienced Il-2 flyers may find
that these seem to make the aircraft feel more sluggish and less
responsive, but these settings will make take-off and landings easier, as
well as manoeuvres requiring small corrections like lining up behind an
enemy aircraft or precision dive bombing. It also has to be remembered
that vintage warbirds are considerably less agile then modern jet
fighters — so that a ‘slow roll’ seen performed at airshows is very often
a WW2 aircraft’s max rate of roll — rather than the twinkling roll rate
that an F-16 may have. These settings bring the handling of aircraft in
Il-2:FB more in line with Captain Brown’s experience of the real thing
and, of course, users can tweak these settings to their heart’s content,
perhaps adding more sensitivity at 100% deflection so that in extreme
dogfights there is still full control authority there at the end of the
scale.
Reply With Quote
  #45  
Old 04-13-2009, 06:59 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by Codex View Post
Try flying around with Capt Brown's settings:
If only everyone's sticks were the same and this could be enforced server side

I fighters and bombers axis and allied, these settings work well for single engine aircraft but not so good on twin engined.

SOW needs to have multiple pilot profiles selectable when choosing different aircraft online.
This can be done off line by making different pilots profiles and then different stick settings.
Unless you know exactly what plane your going to be flying before joining a mission in the Hyperlobby.
Reply With Quote
  #46  
Old 04-13-2009, 09:47 PM
Abbeville-Boy Abbeville-Boy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 196
Unhappy

i saw this thread title and was good, finally some bob news but no news found here
Reply With Quote
  #47  
Old 04-13-2009, 10:52 PM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by flyingbullseye View Post
That would be a pretty cool idea if implimented, that and patches over battle damage and how each could affect the performance of your ride could add some added immersion.

Flyingbullseye
Way back when, I used to like the campaign mode in Janes USNF series. During the campaign you had a fixed ammount of aircraft available that had to be maintained and only a certain number of maintenance time.

At the end of a mission you had to allocate the maintenance time to the aircraft. A lot of the time you ended up flying older aircraft or ones with existing damage so you could get your good planes flying again.

It worked for me!

Cheers

P.S. Hope everyone had a good Easter!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:15 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.