Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend

King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-10-2009, 08:55 PM
Hento Hento is offline
Approved Member
 
Join Date: Dec 2008
Posts: 229
Default

I liked HOMM5, but it is a linear joke compared to King's Bounty...
Reply With Quote
  #2  
Old 04-11-2009, 03:39 PM
Hento Hento is offline
Approved Member
 
Join Date: Dec 2008
Posts: 229
Default

Also HOMM5 was totally ruined with randomized skill selection upon leveling up.
Reply With Quote
  #3  
Old 04-11-2009, 07:39 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

Yes if there werent those npcs which allows to unlearn skills it would really suck .. but they are there ;p i used it a lot in last campaign of "tribes of the east" to get absolute defense for Wulfstein or arcane omnisciensce for Zehir
Reply With Quote
  #4  
Old 04-16-2009, 10:06 PM
CannibalBob CannibalBob is offline
Registered Member
 
Join Date: Mar 2009
Posts: 5
Default

Yeah this game is pretty damn amazing; I'm really happy they got rid of the massive amount of randomness that's in the HoMM series. Having a leveling tree is so much better than just a random choice each time you level and the magic runes system is really cool. I also like how the monsters "chase" you on the adventure map, so you can sneakily get around powerful monsters! I *WOULD* like to see more classes such as Thief or Bard.

I also really like the quests. They're pretty interesting, some are funny and I'm not really bored of them. I also like how some have "non-aggressive" solutions. All of these tournaments and trials you can do is neat as well as being able to upgrade your items by "fighting" the item I love it! If all that stuff was added to HoMM6, it'd be such an amazing game
Reply With Quote
  #5  
Old 04-16-2009, 10:15 PM
Elwin Elwin is offline
Approved Member
 
Join Date: Mar 2009
Location: Poland
Posts: 1,124
Default

Actualy cant agree with you that getting rid of randomness , its pretty much random : on level ups, on getting items, units avalaible, spells and so on ...
Level up randomness will be solved in sequel, rest is actualy good thats random ^^

Last edited by Elwin; 04-16-2009 at 10:18 PM.
Reply With Quote
  #6  
Old 04-17-2009, 04:42 AM
Holywhippet Holywhippet is offline
Approved Member
 
Join Date: Dec 2008
Posts: 43
Default

Quote:
Originally Posted by Hento View Post
Also HOMM5 was totally ruined with randomized skill selection upon leveling up.
It wasn't entirely random really. Certain hero classes tended to attract some skills more than others. It could be frustrating though if you wanted your wizard to specialise in spells of mass destruction but that option never appeared in your skill list.
Reply With Quote
  #7  
Old 04-22-2009, 01:56 PM
Elias_Maluco Elias_Maluco is offline
Approved Member
 
Join Date: Nov 2008
Posts: 61
Default

Quote:
Originally Posted by Hento View Post
I liked HOMM5, but it is a linear joke compared to King's Bounty...
They are very different games and I love then both. HOMM is more like a turn-based strategy game with some RPG elements. KB is a RPG game with great turn-base tactical battles. What they have in common is the similar tactical battle system.

I still play both games, but I play HOMM more frequently: it has more variety in gameplay (different races which play vary diferently), multiplayer (I mostly play it with my girlfriend), random map generator (which kinda sucks, but is better than nothing) and and (most important) hundreds of great user made maps and campaigns to play.

KB is one big (excelent) campaign. But once you finish it 2 or 3 times, it becomes kinda boring to do all over again, again and again, even if you are doing it just for the battles. Thats why I feel this game needs a map-editor and perhaps a more "open-ended" sytle of gameplay.
Reply With Quote
  #8  
Old 05-09-2009, 03:53 PM
fld88 fld88 is offline
Approved Member
 
Join Date: Oct 2008
Posts: 75
Default

The HOMM skill tree was not totally random. I made it a game within the game to try and develop the super skills such as Nature’s Luck or Rage of Elements which I accomplished often. There are a couple of tricks as to how you progress with your skill tree to make it more likely you’ll end up with what you want.

I refrained from it myself but in Tribes of the East you could also use the Memory Mentor (if the map has one) to adjust your skills at will.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.