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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Interesting. I haven't played a modded SW1 in forever. Personally, I enjoy the cheesy music from the first game the most so maybe I'll take trip.
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#2
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Beware: Its brutally unfair with default settings. Only managed to get to the Astra mission #1 before virtually getting gutted by pirates and triads
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#3
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Well I have the weekend free and was going to give this a go, any suggested edits before I start?
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#4
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2 things:
- It might be beneficial to adjust the ship item nerf in create_shop.script. Just replace all "local halfRank = (rank*0.5);" occurences with "local halfRank = (rank*1.5);" and you're good. - The base settings are radically favouring rocketry based weapons (All rockets are basically one-shotters) so if you dislike that you might have to restore to default xml's and re-run all mutator batches one by one except the rocketry buff.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#5
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By rocketry I assume you mean unguided rockets like the mini or the dart or does that also include Torpedoes and Missiles?
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#6
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I mean all types of missiles (Torpedos, darts, ung. missiles, etc)
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#7
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Well I tried it with the adjustments you suggested but when I made my "Hero" his and Ace's skills were all -1 and untrainable.
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