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#1
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The last update was awesome! Thank you TD for that!
For the future I'm looking forward to the English Channel maps and with it a Battle of Britain appropriate Hurricane aswell as Spits. Flyable Blenheims, Wellington and off course the Dewoitine D.520. A flyable Sea Hurricane version would be nice aswell along with a flyable Swordfish and Douglas TBD Devastator. |
#2
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several years ago there was a video thats still on TD youtube page, has working radar and Ju88C6 and Bf110G4 in several variants. These would be awesome indeed even if the radar hasnt been tweaked yet. They were mentioned on vwings as well.
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#3
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If only that C6 would be flyable, even without the radar!
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#4
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yes we have original build of NJ 110 and one of our members is adapt it to 4.13.4 ... in fact it's very interesting theme ... and we want add it into some of next patch ... but it's very complex dirrection of work ...alot staff need to do to complete that task ... NJ and Radars is very complex and voluminous case ... that is why it is still stay unfinished for now ... but i hope see that plane with fully operational radars in sky.
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work hard, fly fast |
#5
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Il2:1946 has grown so many new theatres of combat its impossible to cover them all. Night fighters, or rather nacht-jagers
![]() If I understand it there is a ~150 plane limit in the game? Given we have about 100 variants just for Yak, Pe, LaGG, MiG, I-16 and Spitfire (LOL) we would need to loose some to fit some "needed" planes in. 4.14 seems East Front development, but as a Pacific guy I'm happy with what its received already ![]() Ki-48 (needed for JAAF, all fronts all war) P-38G (widely used pacific, east asia and mediterranean) Spitfire Ia (iconic plane, and many more produced than II) B-26 (important West Front tactical). For player plane TBF Avenger ![]() |
#6
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Ki48 we have as AI .. Model was made by Legendary SaQSoN ... and our good friend Hayate make few magnificent Skins for that Bird.
and i have wish or plans for Spit MkI ... can't say when but i want it.
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work hard, fly fast |
#7
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AI in my opinion still needs to be worked on. The AI fighters have issues being close to the ground (they start to loop if they get close), the gunnery is very accurate for shots they shouldnt even be able to see over the nose for.
most other things seem fine, though mods like DBW had really good AI that behaved more realistically and according to its role more (for example BF-109s used energy more conservatively). The best part was if you flew low, they would still chase you and hit you. Now, like I said, just fly low enough and enemies cant kill you. |
#8
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My experience with AI today is mostly online. So I wonder is there any difference between AI behaviour in multiplay and in offline? Just in past month I recall at least two incidents online (I like to study interesting tracks): 1) I was chased persistently by a pair of Pe-3bis from about 1500 m to the ground for several minutes and could not run away until I brought them under friendly AAA fire. 2) My Kate bomber was literally gang banged by two pairs of P-40s. Attacks began when I was at about 200 m and continued when I tried to escape at roofs and trees tops level. Was fired upon from different angles and finally got "pilot killed" and engine fire in one burst from about 1 o'clock. That smart AI was flying at probably just 10-20 m. On the other hand I remember how I survived attacks of AI Mosquitos in my He 129. My engines kicking the dust from the ground, I'm pushing the rudder left and right, Mossies overtaking me and sometimes stupidly flying straight in my gunsight... And Mk103 is nice cannon. ![]()
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
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