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#8
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![]() Quote:
To improve it you should put damage, attack & leadership in a single column : Average damage for 1pt of leadership against an enemy with, say, a defense of 20. This allow to take into account all basic damage parameters (number of units in troop, attack, damage.) You can even add the critical chance as a multiplier, with for example an arbitrary 130% critical dmg. The same can be done with defense & HP : how much effective HP for 1pt of Leadership, against an ennemy with an attack of 20. Thus for Ancient Bear : 9.8 average dmg against an enemy with 20 defense for each bear. With the 30% critical taken into account, that increase to 10.682 average dmg. each pt of leardership give you 0.136 dmg and 0.875 pt of HP (supposing an ennemy with 20/20 att/def). If you already have some excel chart with all units it should be easy to generate that. As for the snake, I saw that some website mentioned a Lvl1 Snake. I guess its was transformed to a Lvl2 in later versions of the games. |
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