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Tips and Hints Different solutions, tips and hints.

 
 
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Old 04-08-2009, 01:56 AM
Leind Leind is offline
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Quote:
Originally Posted by Ryastar View Post
I like the new table and weights, it's not perfect, but perfection here is impossible since a) it is too much of a headache to include damage type, resistances, critical chance, specials, and abilities, especially since the last two cannot be quantified (other than how many of each a unit has) and b) different people would weight all those things differently (I more or less agree with the current weights). The only things that are still to be done is 1) a confirmation of the data used, a time-consuming task, but I can do it, if desired. I should have enough saves to be able to find every unit fairly quickly. 2) maybe just a column that says whether a unit is ranged or not, because that really is an important data point, or, as suggested, a separate table for the ranged units.

P.S. Yay for Sprites being the best non-level five unit, and only surpassed by archdemons, black dragons, and red dragons.
Even if the classifying method is not perfect, it show correctly which units are the best/the worst. ie Sprite among the first, archer among the last.

To improve it you should put damage, attack & leadership in a single column : Average damage for 1pt of leadership against an enemy with, say, a defense of 20. This allow to take into account all basic damage parameters (number of units in troop, attack, damage.)
You can even add the critical chance as a multiplier, with for example an arbitrary 130% critical dmg.


The same can be done with defense & HP : how much effective HP for 1pt of Leadership, against an ennemy with an attack of 20.

Thus for Ancient Bear :
9.8 average dmg against an enemy with 20 defense for each bear.
With the 30% critical taken into account, that increase to 10.682 average dmg.

each pt of leardership give you 0.136 dmg and 0.875 pt of HP (supposing an ennemy with 20/20 att/def).

If you already have some excel chart with all units it should be easy to generate that.

As for the snake, I saw that some website mentioned a Lvl1 Snake. I guess its was transformed to a Lvl2 in later versions of the games.
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