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#1
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Regarding AI.
When 4 engine bombers under attack show aerobatic tricks as barrel rolls... It looks impressive. ![]()
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Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#2
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There is also something that direly needs to be fixed btw. AI gunner accuracy. Even on average, they begin firing at around 7-800m with deadly precision. I exclusively use rookie AI for this reason, but I feel that the gunners, while they open fire less regularly, are still too accurate, and begin firing at very long ranges. |
#3
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As for the gunners...well, I blame just myself when I killed from 800 m while attacking from six... But when they shoot me during head on attack in Me 262, this can be really frustrating. ![]()
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#4
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What I think is happening is that there a set (and much too small) number of hit points, one for the engine (probably a dozen for different parts of it), one for the pilots head, one for the elevators, maybe a hundred or so for you hit nothing, but once you hit a particular nothing, it's gone and can't be hit again, and it's like a game of "battleships", "oops I hit the pilot's head". |
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