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Mods King's Bounty: Crossworlds Mods

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  #1  
Old 02-15-2019, 01:57 PM
Erkilmarl Erkilmarl is offline
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I suppose you are both right about item upgrades. I have to see myself, I'll start a new game.

PS. Steam counts that I have played almost 600 hours, but I may have played that many hours already before Steam.

Last edited by Erkilmarl; 02-16-2019 at 06:40 AM.
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  #2  
Old 02-15-2019, 04:09 PM
raknefne raknefne is offline
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I have already lowered it a little more for next version. So overall it is 30-50% easier to item upgrade than vanilla. Some items have just a little bonus, like Steel Band that only get +2 Attack and +1 Defense when upgraded. Therefore I made such one easier than something that gives bigger bonus.
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  #3  
Old 02-17-2019, 06:29 AM
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Sirlancelot Sirlancelot is offline
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There is a "sleepy wolf" next to the Trent Dungeon who seems to be able to interact with the player, yet he doesn't respond. Is it related to a quest? Should I be able to talk to him?

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Old 02-17-2019, 08:49 AM
raknefne raknefne is offline
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No it is just for the scenairy. In general all such animal that is neutral are just for the fun. No quest
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  #5  
Old 02-18-2019, 05:27 AM
raknefne raknefne is offline
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How is your experience with the Heroic Battles against the strong heroes. Do u avoid them. Or do u wait for later when u are stronger? These battles u cannot retreat from or use rage skills. Sort of a miniboss fight.

I'm thinking of the idea of making some strong spells that only enemy heroes can learn. for instance a Blind with 5 turns etc - would cost 10.000 crystal to learn so players can only use as scroll if they find them. Of course if I could find out how Matt who made The Legend mod with heroes casting more than 1 spell per turn that would help.

Although I think the Heroic Battles are strong enough the spells could be used for other heroes.
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Old 02-18-2019, 10:22 AM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
How is your experience with the Heroic Battles against the strong heroes. Do u avoid them. Or do u wait for later when u are stronger? These battles u cannot retreat from or use rage skills. Sort of a miniboss fight.

I'm thinking of the idea of making some strong spells that only enemy heroes can learn. for instance a Blind with 5 turns etc - would cost 10.000 crystal to learn so players can only use as scroll if they find them. Of course if I could find out how Matt who made The Legend mod with heroes casting more than 1 spell per turn that would help.

Although I think the Heroic Battles are strong enough the spells could be used for other heroes.
Yep, I use to wait for later until I feel strong enough to face the encounter without massive loses.

Better than that would be that they would able to cast normally forbidden spells for the AI. Sort of Target (although this spell is one the strongest of the whole game), Stone Skin, Pain Mirror, Berserker, Invisibility, Time Return, Death Star and so on.

By the way, Target and Stone Skin are another candidates for tweaking. If you manage to increase Physical Resistance up to around 85-90%, and combine with Target, the game, as long as the damage sources remains physical and Level 5 units are not prominent, becomes a cake walk.
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Old 02-18-2019, 10:32 AM
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Sirlancelot Sirlancelot is offline
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Regarding spells, the best creation of Matt is IMO Enchant Hero (formerly Last Hero) In the right situation is amazing for both the player and the AI without exploiting anything.
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