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#1
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Guys you aren't ever going to agree.
Just flag the difficulty: Allow rearm yes/no Allow repair yes/no Allow full repair yes/no (becomes unavailable if Allow repair is no) Allow refuel yes/no And control the time in the *.mis file if the Radias object is placed. |
#2
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All people who oppose this great option, should think that if we are talking about realism, neither is turn the engine on, as simply pressing the "I" key.
Nobody has complained how to start an engine (It would be a breakthrough, having to perform the procedure for starting an engine and the difference it has between the different planes). The solution to this is simple. If you do not like the R/R/R option, then do not use it. In FS2004 and FSX have the option that if you approach the plane enough to a gas station, the fuel tank of your aircraft will start automatically filled. Even, you can see the needle move fuel level while the tank is filled. On the other hand, Prepar3D in its new version 3.5, you have the option of using a human and walk or run. This simulator has been improved by Lockheed Martin. It's an airplane sim too, not a FPS. Last edited by KG26_Alpha; 04-05-2016 at 04:44 PM. Reason: https:// << removed |
#3
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I don't think it is a question of realism or not.
It is just a question to accept it as a game variant, and not to try to support it by calling realism. Maybe as it used to be, it was a bit oversimpplified. Also, it is a funny option, but I never understood the need for it. The normal respawining option does actually the same. Maybe it is enough to place a despawn position. I don't know, for me it is just a gaming style. |
#4
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You guys are forgetting sp and coop modes!!!!
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#5
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I do agree with you here, realistic or not, RRR would be a good implementation for Co-operative and Single player missions, but for dogfight mode I really don't see any use.
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#6
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OTOH, there could be an option for dogfight servers which DISABLES automatic respawn after landing and forces you to use RRR. If the server host wanted to be a bastard, you could limit RR to just refueling and rearming guns, so you have to fly with a damage aircraft until you crash or get shot down. Server rules could also allow "vulching" so you might get destroyed while you're sitting on tarmac rearming and refueling. Or, turn it around. Perhaps you and your side get extra points if you successfully land and perform RRR vs. respawning. |
#7
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RRR (rearming option) allows you to change your bomb loadout to 250/500 Kg bombs to take out the American ships. You're currently at 50% fuel from the Midway strike, so RRR (refueling) allows you to simultaneously increase your fuel load so you have the range to hit the enemy and get back home. The only problem is that it will take 30 minutes or more to remove the Anti-Personnel bombs and fit the larger bombs, and about as long to get refueled. Meanwhile, the entire air wing is just sitting on the deck because they can't take off until RRR has been completed. Damned shame about all those inbound American bombers. Maybe, if you're in a position to take off, you could cancel RRR once you realize that the enemy is in the air, taking off with some (or no) bombs and partial fuel. You can't strike the enemy carriers, but you might be able to help out the CAP in your D3A2 (as was done historically) and save your carrier. NOW tell me that RRR is unrealistic. |
#8
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Lol!
If you tell me IL2 carriers have bombs and plane fuel on the deck, and differential fire fighting capability, I will agree! To me, it is just a question of stock management, or time in between respawns. Someone mentioned the RRR on coop missions, I could understand that. It is like playing a continous mission. But there must be something more, like the moving front lines, and the capacity for ground troops to conquer bases. Problem is that IL2 never behaved as a wargame. Not like the far older SWOTL and BOB. |
#9
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