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Old 02-03-2016, 06:21 AM
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Spudkopf Spudkopf is offline
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G'day Sita

SolidWorks apparently uses UV mapping, not UWV mapping, but in my line of work custom skinning is not a requirement so i know very little about doing this.

From my JWWIIF modding days I know that the 3d modelling is more or less the easy part, and that wrapping the skins over the objects can be a tedious and at times frustrating affair, not to mention a real hour eater.

My aim was just to see if i could create surface objects (not solids) in SW as a way to possibly help out by taking on some of the modelling load, I would still be expecting that the mapping and any assembly would be done outside of SW in the final software.

I'm happy to do experiments with solid works to see if it can be of any benefit as a 3d tool, to the modelling community, maybe if I had some kind of simple test subject as a project to evaluate its worth, again I'm happy to give it go.
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