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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 07-31-2015, 07:26 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Oh Noes!
How could I not realize!, damnit... Way too sneaky for me.
I hope this does not lead to a Shitstorm... O.o

Hey there Tom how's the weather looking for this thread?

Not good Gene, not good at all. We've got high winds coming in from the East and a storm full of shit headed our way.



That's not good Tom, not good at all.


@Admin: Rename thread to "Star Wolves 3: Development in Ashes" - oh wait, there are no Admins... silly me.

EDIT:

BTW: What do you think about StarSector? its an pretty awesome pre-alpha Game, which allready has an huge Modding community in it.

When I finish my Mod (most likely v1.1 - v1.3), I'll probably switch my modding to this Game, since Star Wolves is pretty much Dead.
Since it is still pre-alpha, it still has an very long life-time, in matters of Community and support of *cough* developers *cough*.

I could totally see myself Doing an Star Wolves Mod in StarSector hehe.

One thing I like about this game is that -
This game has some similarities to Star wolves, maybe they even took some inspiration from it. since there are is an Faction "Tri-Tachyon" which has the SAME description and same motives as of the InoCo, they specialize in AI Development, Laser Technologies, always use the mod Advanced Stuff available, etc. and to top it all off, the default color their ships use is Blue... there even is an Similar faction to the USS, which is the "Hegemony".

definitely something worth to look at.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 08-01-2015 at 03:17 AM.
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