![]() |
#11
|
|||
|
|||
![]() Quote:
In CLOD no amount of zig zagging from shipping ever made me miss. Its a nice feature but made no difference for me from Stuka dive bombing to skip bombing in a Blehiem. Same with vehicles/columns etc etc. As you say it looks more interesting/realistic/authentic but end result is kaboom !!! Cheers ![]() |
#12
|
|||
|
|||
![]() Quote:
Now, implementing a routine to execute a tight turn when under aerial attack, won't be that difficult. Seeing the same scene as on the aerial photos taken from airplanes ataking the japanese carriers on Midway, will be nice. It will just take a bit of care on the mission building part not to put them too close that they will collide while doing tight maneuvers. Actual code is so crude, to the point that I make once the mistake of putting the next waypoint 180° from the ship course... it actually turned 180° instantly while waiting on deck to take off. It was nauseating. |
![]() |
Thread Tools | |
Display Modes | |
|
|