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#11
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+1
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#12
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I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure. As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time. Hope that wasn't too offensive, just really don't like silly arguments. |
#13
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But. You would need to remove the granted kills and deduct the granted bonuses somehow. There is no support in the scripts for doing such thing in the game, so you would need to do some serious hacking (if not impossible). I would go for requesting this for the expansion and if it gets in, see if it can be ported back (still doubt it). I did not find your message offensive. Expressing your opinion honesty is often a good thing because it's a shortcut for misunderstandings. |
#14
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As a bonus for clearing it up, alchemy, the paladin "get more runes" ability and all xp gain abilities complicates my claim that it's bad design ![]() |
#15
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#16
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We sorted the mod issue earlier, there's no hooks for it (can't be scripted) which I thought there was. You still focus on the fact that there's alot of different skills which wouldn't really be the problem. We atleast seem to agree that possible and will be done is different things
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#17
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#18
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Still I got curious, what have you worked on? |
#19
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Well, I guess that's for me to know and you to find out. I hope you like watching game credits.
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#20
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I'm sorry, Johannes, but there are so many things that make this idea completely impractical purely from a gameplay standpoint.
1. Runic stone. This ability costs ten mind runes and gives you ten might and magic runes, which you can then go spend on other things. What if, when you go to "unlearn" runic stone, you no longer have those runes (less specifically, you no longer have 10 might and magic runes)- you've spent them - so what happens? Do you go to negative runes? Does the game force you to unlearn other skills until you have enough runes to be deducted? 2. Reserve. What happens when you have a bunch of troops in your reserve slot(s) and you "unlearn" the skill? Do they disappear? Die? Stay there? 3. Order, Distortion, and Chaos magic skills. Say you "unlearn" one of those skills, maybe not even all the levels of it. You will still have spells in your spell book of higher level that you are allowed to cast. Ie. you used to have order lvl 3 and ressurection level 3, but you unlearned the skill to level 1. Does the spell stay the same, completely breaking the game because those runes can now be used somewhere else meaning you have the high level spell without the skill investment, or does it reduce in level too, meaning the game has to figure out how many crystals you spent to upgrade, also having to check if you have (or had) alchemy before? 4. A question of prerequisites. Say you really, really want the inquisitor skill, but you don't really care for any of the skill that you have to get to get that skill, and want to spend those runes elsewhere. An abuse of the "unlearner" would allow you to then unlearn those skills. So the question is, if you completely unlearn a prerequisite, do you also unlearn the things that had it as a prerequisite? Now, I don't think you've been clear as to whether you want an unlearner, or something that will instantly unlearn all the skills you know. If the former, all my points hold. If the latter, the first changes to the fact that the game then has to figure out how many levels of runic stone you had and subtract might and magic runes accordingly, but the second two points hold as serious problems, though the fourth is moot. |
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