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#1
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Symmetry problem - round 2: whenever I set a negative scale in a .CWeapon file the weapon turns black as if there were no light at all on it.
I looked through the .lua&.CWeapon files, but I didn't find the definition of that light (I used the vampgun as a test subject). So, does anyone know how to restore the weapons to their normal looks? Or at least can someone explain me why the weapons are turning black? |
#2
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#3
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1-Thanks.
2-I'm working on it, but I've got a busy RL now. 3-...2 sided texture rendering should do it, right? |
#4
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Not even a reference to some light object(s)?
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#5
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Save for the muzzle flash and various firing fx, yes - no lights at all.
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#6
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Ok, I have a few questions:
1-What's the diffrence between 3d mesh and 3d model? 2-What happens if I negate vertex uv coordinates (or rather only u cooridnates)? |
#7
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2. No guess on that one. ![]() |
#8
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hehehehe
..I had to write a special program to parse pkmdl files and invert vertex normals, though... ...And there are still some glitches...for example I wonder where that giant ammo bar popped from... But, hehe, Gniarf's HaPpY atm. Last edited by Gniarf; 03-13-2009 at 08:09 PM. |
#9
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The giant bar come from the amount of the ammo in the clips - at least the bars have grown in my Armour of God mod when I increased clip size. |
#10
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OMG very nice idea! and what about two rocket launcher in both hands? ![]() ![]() ![]() btw, for dual weapons you should increase ammo capacity ![]() |
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