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Tips and Hints Different solutions, tips and hints. |
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#1
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Wow, this thread has suddenly become VERY popular. I just gotta put my two cents in.
First, black dragons are ALWAYS to be found in the land of the dead, not too far from Karador's castle, amongst all the ridges an so on. Red dragons are also available in the same area, though not the same building, and green dragons are available in a shop only accessible from the water in the land of a thousand rivers. As for arch-demons, I don't believe there is any garunteed location for hiring them. You'll have to check everywhere in demonis, and if you have no luck there, there is a small chance that you might find them in Haas' labyrinth. I know that i have seen demon-aligned shops there, and you might get lucky. Final thing, Haas has a lot of spells he is fond of using, not just hypnosis (in fact, in three completed games, I have never seen him cast it). In my experience, he mostly casts armageddon, sheep and pygmy, the latter two usually on whatever stack you need the most. |
#2
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One unit I really like that hasn't been mentioned are cyclops. They have high leadership and slow, but with an artifact that gives my slowest unit +1 to speed they are great. I walk them out into the middle of combat and because of their high damage resistance I very, very rarely lose one.
They are hard to find so I have to get more with sacrifice, but that is the only problem with them. |
#3
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Their initiative is also TERRIBLE, meaning they pretty much always go last. That's why I don't use them, seeing as my strategy is that a dead enemy can't do any damage, so if you kill them fast you don't need to worry very much amount the damage they deal you.
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#4
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And about the topic : I didnt finsh game yet so havent tested all but so far my favourite setup is : royal snakes - thats obvious emerald dragons - mana, tank giant - even better tank than emerald ;p and with emerald positive morale and alle barrel doing nice damage too cannoneers - alle barrel + telescopic sight shamans - love distract with totems and dancing axe heal i am also considering to change cannoneers and gianst to elves + hunters, which are better cannoneers or elves/hunters? Last edited by Elwin; 03-25-2009 at 07:09 AM. Reason: adding some stuff |
#5
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To get to the green dragon shop, enter 1000 rivers via magic valley in your boat, go to the second place where you can land on the mainland. There should be a beach with a path that turns generally right. Follow it, the shop is at the end of the path. I hope that's clear enough.
As for elves/hunters and cannoneers, hunters are far better than them whereas elves are about the same or slightly worse. The big difference is the no range penalty and the ability to use dragon arrows. Having no giants in your army will also make your green dragons stronger since their morale will go back to normal instead of being at -2 (so they will gain back the 20% attack and defense that they lost as well as getting a critical twice as often). |
#6
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Was quite clear , thanks got it and there are 37 of them there
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#7
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Now after 2nd game i have a better overview on units and so my favourites :
As for dragon emerald definetly As for units for mid-late game : Emerald again ![]() Skell archer Demon Royal snake Hunter Sprite Like fairy Shaman Inquisitor For early game i like mostly Royal snake Inqi (if avalaible) griphon archmage cannoner ancient/polar bear |
#8
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The best unit depends on the level difficulty and the monster you are fighing the most (like for instance in the labirynth = mostly dragons etc)
So if I know that I will encounter dragons I go skeleton archers+dragon arrows (pure ownage), or if I know I will encounter mostly melee monster I go ranged etc etc. But in overall the best unit in the game (the most used) is the swordsman if we look at the % of the battles. The stronges I would say: for a warrior: early-game = swordsman, skeleton archers (in late game and provided with dragon arrows and the +initiative talent, my skeleton archers did like 20k-30k damage each turn in mid game, late game the damage was much more around 40k), for a mage: shamman for a palladin: early game = royal snake, mid-end game = griffin Also I would like to note the best unit is YOUR choice, its your playing style, if you want to go pure tank+archers to do the damage then your units are different, if you want to go all melee the units are different also (like for instance griffins+flying units with no retaliation supported by 1-2 stacks of ranged units etc) = all depends on your playing style. Personaly what I can say is that dragons are really bad (for a warrior and a paladin, for a mage a bit better) cause a warrior and a palladin will 100% get +initiative in the 1st round. |
#9
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Also if Archers can get a nice bonus that cannot get other range units you could not have items for that or not have slot available for it. That's when Cyclop, Evil Beholder, Royal Thorn and Hunter Thorn can be very good alternative of range units. And that's the core point, favorite units are highly linked to items you have and can wear. Also some units are dependent of the availability of some spells, the current wife can influence preferred units and army composition too (more or less range units). To complete Amidamaru86 comment about army choice and preferred units, I suspect that in general the no range unit army is under evaluated and not much looked at. I could be wrong objectively but that's still an interesting possibility that open some different tactical options make worth more some units like Knight and Sea Dog. For all those reasons I add those units to your list (minus Archmage):
I wonder why but I never tried a lot those following units, I suspect they could worth a lot: Devilfish, Hyena, Black Knight, Imp, Scoffer Imp, Cerberus, Orc units (catapult seems to be an excellent archer alternative). And the list of units I don't like at all for good or bad reason:
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#10
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Its favourute unit, not to post oall units or half of them ~~ i disagree on few points.Cyclops are crappy for me,also knight with circle atttack is nothing compared to demon, Elves arent butter than hunter playd with them both. Wolf annoying but not realy usefull, same for werewof
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