![]() |
|
Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]()
I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
|
#2
|
||||
|
||||
![]() Quote:
Update:// I marked the position on the map. See attachment!
__________________
Last edited by AHO; 03-02-2009 at 10:06 AM. |
#3
|
||||
|
||||
![]()
I still can't find it, even in the position you specified...
![]() Also, I found another oddity, not related to the Beta3 modifications: In "Embassy" the man who distracts most of the people in the staff lounge by playing the piano is one of Volkov's bodyguards, but he does not carry a gun and has civilian AI (ie. cowers at the first sign of trouble). I've got two solutions to this: 1. Set the pianist's AI to that of an armed guard and give him a Colt 1911 with ammo. 2. Change his character model to another employee. |
#4
|
||||
|
||||
![]() Quote:
![]() This man isn't looks like a pianist ![]() |
#5
|
||||
|
||||
![]()
I can't understand why
![]() I think this is the best solution. I'm going to make it like forlik wrote... Update:// Quote:
I was confused (like often) because I'm editing the german version, then I had to update the english and hungarian language files... I will fix it now. Update 2:// Take the updated file from attachement an put into folder: \scripts\templates\
__________________
Last edited by AHO; 03-02-2009 at 07:33 PM. |
#6
|
||||
|
||||
![]()
Better Pianist in Embassy
Replaced the pianist in embassy with a man in tuxedo (Hote Manager NPC), because he was a generic british agent.
__________________
|
#7
|
||||
|
||||
![]() Quote:
|
#8
|
||||
|
||||
![]() Quote:
OK, we try another way: ![]() Do you have activated the console? If not, then do the following steps: If yes then start with #4
__________________
|
#9
|
||||
|
||||
![]()
While you're still online, I came up with an idea...
In "Project Y", when you fiddle with the smokestation, the nearby female scientist rushes off to inform her male counterpart in the cubicle about the "faulty" machine. You added texted dialogue between characters before, maybe you can add texted dialogue between those two NPCs. After all, doesn't MoT have this feature? |
#10
|
||||
|
||||
![]() Quote:
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|