![]() |
|
#1
|
||||
|
||||
![]()
The only "realism" we can ever hope for is in the FMs and DMs to some extent.
You can never enforce the realism of say, US pilots being inexperienced and being shot down in droves by the Japanese in the first year or so of the war. Just as you cannot force late war "German" pilots to leave two thirds of their number on a server to stay on the ground to simulate lack of fuel, while the other third gets decimated in the air because they are teenage boys with less than 20 hours stick time in type. It's like some US fan boys that say that some late war Japanese aircraft are overmodeled and want to restrict/ban that aircraft on a server, when what is overmodeled is the experience of those flying the J2M3, for example. Re-creating historic outcomes with our little game is simply not possible, no matter how "accurate" the game/sim is. ![]()
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]() Quote:
Quote:
I hold for him that he thought about AI when he said this. Seriously, realism should and be onlyaffect the flight-model, damage-model and the gun-model. One could think about whether one should only allow a certain relation between blue and red pilots depending on year of war, lets say late war years 2/3 red or so. But that might suck game-wise. |
#4
|
||||
|
||||
![]() Quote:
"Historical settings"- something new for everyone to whinge about ![]() |
#5
|
|||
|
|||
![]() Quote:
The better (and IMO only) alternative is to make heavy use of AI on DF servers - to populate those aircraft few people fly but which should be really prominent instead of the ever-present fighters: bombers, recon, ground-attack aircraft and transports. In such an environment side balacing is not an issue. Nuff said ... |
#6
|
|||
|
|||
![]() Quote:
Imho, Ins |
![]() |
Thread Tools | |
Display Modes | |
|
|