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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 02-19-2009, 12:23 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by AHO View Post
Something other:
I still want to spawn clothes, items, weapons to some places in various missions... Do you have a suggestion?
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".

Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
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Old 02-19-2009, 06:51 PM
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Quote:
Originally Posted by Liz Shaw View Post
I don't know what to think, but...

Clothes: In "Stronghold", maybe you could place a warden's uniform in the bedroom near the conference room (a secretary is sitting next to the door).

Items: You could place more glasses and breakable mugs throughout various offices in "Project Y" and "Embassy".
Hmm, the wardens uniform idea is good...


Quote:
Originally Posted by Liz Shaw View Post
Weapons: No ideas about placing new weapons, but what's the difference between an M1 Garand and an M1 Carbine? Aren't they the same weapon? Some American soldiers carry an "M1 Garand", while others carry an "M1 Carbine".
Start a new game and select "Removal" mission, then in the inventory
selections screen select these weapons and look at the rotating
picture of these rifles, then you see the difference.

Code:
 
M1 Garand             M1 Carabine
Weight: 4.42 Kg       2.56 Kb
Bullets: 8            15 
Charge type: Bullets  Magazine
You see they are a different kind of weapon. I'm no expert but I think
the carabine is a more recent version of the M1 rifle...

Last edited by AHO; 02-19-2009 at 06:54 PM.
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Old 02-20-2009, 02:47 AM
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Liz Shaw Liz Shaw is offline
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I've got some more ideas:

Items: In "Project Y", maybe you could add chloroform bottles in the room with the marked scientist, the smokestation room's cubicle, the laboratory and in the classroom. You could also add a first aid kit on the teacher's desk as well...

Weapons: Besides the cooks in "Hotel", there are also two cooks in "Die, Spies!", and one in "Embassy". In "Hotel", you added a knife in each cook's inventory, maybe you should do the same with the cooks in the other two levels. And speaking of knives, I think you should add one on top of the sink in the embassy's kitchen, next to the two stacked plates...
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Old 02-25-2009, 04:36 PM
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This looks really nice, AHO!
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Old 03-02-2009, 08:00 AM
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I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
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Old 03-02-2009, 09:57 AM
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Quote:
Originally Posted by Liz Shaw View Post
I couldn't find the decaying sniper in "Winter Cold". You said he is found behind the trees near the walls, but I checked and couldn't find him. Did you post another unfinished or corrupted file?
I checked it and everything is OK!

Update:// I marked the position on the map. See attachment!
Attached Images
File Type: jpg dead.JPG (74.6 KB, 7 views)

Last edited by AHO; 03-02-2009 at 10:06 AM.
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  #7  
Old 03-02-2009, 11:11 AM
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Liz Shaw Liz Shaw is offline
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I still can't find it, even in the position you specified...

Also, I found another oddity, not related to the Beta3 modifications:

In "Embassy" the man who distracts most of the people in the staff lounge by playing the piano is one of Volkov's bodyguards, but he does not carry a gun and has civilian AI (ie. cowers at the first sign of trouble).

I've got two solutions to this:

1. Set the pianist's AI to that of an armed guard and give him a Colt 1911 with ammo.

2. Change his character model to another employee.
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