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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 02-14-2009, 06:58 PM
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tagTaken2 tagTaken2 is offline
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Join Date: Oct 2007
Location: Melbourne, Australia
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I'd rather have a game that's fun.
This doesn't mean I'd rather play a game as unrealistic as Strike Fighters, I find a lot of stuff about that frustrating, and I prefer Falcon 4.0 to SF et al.
MiG Alley was a good example of what I'd like to see SoW become. Great FM, great immersion, great campaign, great AI (but crap stability). We'd expect more in terms of graphics, damage and engine modelling, obviously, but gameplay was the best thing about MG and that's what sticks in my head, not the cockpit animations.
If complex engine management and full startup procedures could be implemented in SoW, that'll be fantastic, and I'll use them. But if it's going to keep slowing down development time, it's just not worth it. The game designer has said repeatedly it's not a priority, and I wish the FS crowd would 'click' that this game is not being built with them in mind.
Let's also bear in mind that most of the people on a game forum before the game comes out are going to be the obsessive ones, which tend to a skewed viewpoint.
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