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Tips and Hints Different solutions, tips and hints. |
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#1
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If you have made it to the Orcish embassy tho, definately pick up shaman, they are so very strong at this stage of the game.
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#2
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I hired 30 Shaman instead of the Guardsmen, which they were called. They have great hp and I like them as of yet.
The peasants I can try to upgrade to Griffins, when I finish the quest for the Griff kilt. Can't buy them while doing that, weirdly enough. But I really love how much dps the peasants can do. Yes, they die quickly when all focus is on them from a strong enemy, but what doesn't? Easily replaceable... But can try to check dps vs griffins or snakes and see. |
#3
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the problem with peasants is, they have no mobility, initiative, or abilities that make for a good striker. I definately recomend snakes over them... the no retaliation coupled with high initiative make them an excellent defensively minded offinsive unit.
you can often times, wait, then double attack a unit that walks into range before that unit will get a single action... if it aint already wiped out... all of this while never recieving any retalitory swings. |
#4
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Peasants... good for a time, but Griffins is actually more survivable and the DPS shines through when you have unlimited retaliations. (and very high HP/leadership)
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#5
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So what is it, Griffins or Royal Snakes?
![]() What would you get with my current lineup of Shaman, Inquisitors, Arch Mages and Evil Beholders? |
#6
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Personally, that's a tough choice. They are both great units. RS are better at damage dealing, but Griffins have higher hit points than leadership, one of the few units to have that. Griffins are one tough cookie overall. Both have 10% physical resistance, while snakes have 80% poison and griffins have 20% magical, and both are useful, but magic attacks are more common.
I loved and used royal snakes all though the Western and Eastern Islands. They worked great for taking down enemies in these areas, where it was a lot easier to control the battles and take no losses. Once I got to Kordar (Creiston mines onward) I started experimenting with Griffins. The enemy stacks started getting much more dangerous, in the sense that there were many more ranged units or units with special abilities that I wanted to neutralize right away. Griffins are much better for this task, as the increased mobility and ability to split stacks really helps. Royal Snakes simply can't reach the enemies fast enough, unless I use phantom, but that uses up my spell use for the turn (I'm a warrior). I can throw Griffins into the midst of enemies, combined with magic shield from the archmages, bless from the inquisitors to really increase their damage (they have a big range, 5-10), and the unlimited retaliations means that they really dish out same major damage. Resurrect at the end (or time back when you have it) and you can get no losses. Shamans' totems and Lina's Ice ball are also great distractions to take some of the heat off the Griffins. So in summary, in Kordar, I'm finding greater need to take the fight to the enemy in battle, rather than strategically waiting to engage melee units in the middle or on my side of the battle map. For this role, Griffins are better. But Royal Snakes are probably better in the Isles of Freedom, where there seem to be more large stacks of simple melee units (pirates, devilfish, etc), and Royal Snakes can really take down these types. |
#7
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I don't know why, I just can't force myself to love the griffins as most folks here do. They are pretty "meh" to me.
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#8
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Snakes. Your army is very range-oriented, and combined with Spirit and the fact that you're focusing on spells should mean you can take out all ranged enemy units, or at least most of them, in the first turn. That only leaves melee units, and there's no point in rushing towards enemy melee units, just bombard them as they go and use Royal Snakes to finish whoever reaches your line. Lunge, no retaliation, better damage, very high initiative meaning you will be able to attack "twice"(Once at the end of one turn and then immediately at the beginning of another), what's not to love?
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#9
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Why choose between two great troops, when you can have both of them?
Throw away something less useful |
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