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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I expect Oleg will make some effort to improve the sounds over what we have in Il-2. He did say once on ORR that the sound system for Il-2 proved be a "mistake".
The thing that I am particularly worried about is the quality and diversity of Speech files for SOW. This is a crucial area for creating immersion, but unfortunately one that is frequently neglected. |
#2
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That said I'm sure the sounds in BOB SOW will be better than IL-2. |
#3
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I think the worst problem with sound is "sonic radar", almost all online pilots could hear other planes... this "cheat" make unsucesfull lots of sneak attacks at low six.
Oleg says new sound solve this "trick", i'm happy if servers could disable external sound in 4.09 |
#4
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I'm sorry that I can't provide a link to the post, as ORR no longer exists. I've always remembered this comment of his over the years though, particularly later when the sound mod came out. |
#5
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In the bonus dvd that came with 1946. I seem to remember some footage of sound's being collected at a airshow. I'm sure that the SOW sounds will be far better than those found in IL-2. For me sounds are as important as graphic's and fm
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#6
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#7
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I just hope SoW will be OpenAL audio and not DirectSound(3D) so it will work normal with soundhardware under Vista.
EcoDragon, you can hear an other aircraft in more cases than you think but in battle the first notice of an other plane would be a glint of sunlight reflecting of it or bullets flying past or hitting you plane from behind wich would give the sound of hail on a tin roof. Spudley might be runnin Vista in wich case the X-Fi cards dont work at all and the sound procesor simply gets bypased, or even worse can distort audio/ cause stutters or even system crashes. All hardware suport for Audio should be turned off under Vista, especialy EAX etc. Last edited by WhiteSnake; 02-17-2009 at 05:49 PM. |
#8
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#9
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#10
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This is one of the largest problems with the sound mods I've heard, they fully neglect slipstream noise, airframe buffeting, and the continuous prop tip drone that a pilot hears, instead playing sounds that are more like what a person outside the airplane would hear. Also, the "sonar" we have in game is another big issue - in the real world, you just don't hear another aircraft in most any circumstances. Even in cases where the aircraft noise signatures are very dissimilar! |
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