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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Just to show what depth and immersion is possible today in a modern simulator with clickable cockpits. Imagine flying such a plane in a combat environment.
http://www.a2asimulations.com//wings...27s_Manual.pdf http://www.a2asimulations.com//wings...sim_Manual.pdf Part 1. Cockpit Familiarization Part 2. Takeoff and Landing Demonstration Part 3. High Speed Flaps Failure Part 4. Emergency Landing Last edited by Antoninus; 02-01-2009 at 04:58 PM. |
#2
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WOW...And that is how sim should be. I knew they were making a Wings Of Power 3 series, but I had no idea it would be so detailed in its flight and damage modelling.
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#3
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Thanks for the links Antonius....wow, just....wow. What a fantastic level of detail. This is what I'd love to see in Storm of War. I realise it's a lot of work and from what Oleg has hinted isn't the direction SoW is going, but a man can dream
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#4
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Hmm that flight model looks basic...........
No rudder input on take off for one and it looks like it floats along !!!!! |
#5
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DING! DING! DING! A Winnah!!!!! The MSFS series biggest fault, all the aircraft of a certain class fly the same. I wonder if you over speed or crash it if it just gives you a black screen and ends the session like all the other planes? Boring "gameplay" thy name is FSX.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#6
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Antoninus, you beat me to it. I hope everyone enjoyed those videos. I know I did.
![]() Let's hope Oleg is already ahead of us on this one. It will be a very nice surprise. Think of all the work to create those very detailed cockpits only to hit the start-engine key, and off you go. Or building those cockpits and not implementing 6dof.whistling.gif
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the warrior creed: crap happens to the other guy! |
#7
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Watching those videos it just might be a nice feature to add to SOW, however I'd rather it be put in a patch after release so as not to delay it any further.
Flyingbullseye |
#8
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Let's remember why Oleg does what he does.
Shoot first, admire landing gear compression later. Unfortunately with the demise of FSX, we (it was happening at ubi too) seem to be getting swamped with a lot of procedure-needy, touchy-feely types ![]() I'd love it if every plane had historically correct engine management/startup etc. But in the context of why 95% of us are going to buy the game, there's better use of resources for Oleg's team. Last edited by tagTaken2; 02-03-2009 at 07:21 AM. Reason: Hit wrong key |
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