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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-01-2009, 04:56 PM
Antoninus Antoninus is offline
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Just to show what depth and immersion is possible today in a modern simulator with clickable cockpits. Imagine flying such a plane in a combat environment.


http://www.a2asimulations.com//wings...27s_Manual.pdf

http://www.a2asimulations.com//wings...sim_Manual.pdf

Part 1. Cockpit Familiarization


Part 2. Takeoff and Landing Demonstration


Part 3. High Speed Flaps Failure


Part 4. Emergency Landing

Last edited by Antoninus; 02-01-2009 at 04:58 PM.
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Old 02-02-2009, 02:24 AM
Codex Codex is offline
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WOW...And that is how sim should be. I knew they were making a Wings Of Power 3 series, but I had no idea it would be so detailed in its flight and damage modelling.
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Old 02-02-2009, 03:09 AM
Chiz Chiz is offline
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Thanks for the links Antonius....wow, just....wow. What a fantastic level of detail. This is what I'd love to see in Storm of War. I realise it's a lot of work and from what Oleg has hinted isn't the direction SoW is going, but a man can dream
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Old 02-02-2009, 10:03 AM
KG26_Alpha KG26_Alpha is offline
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Hmm that flight model looks basic...........

No rudder input on take off for one and it looks like it floats along !!!!!
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Old 02-02-2009, 11:24 AM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Hmm that flight model looks basic...........

No rudder input on take off for one and it looks like it floats along !!!!!

DING! DING! DING!

A Winnah!!!!!

The MSFS series biggest fault, all the aircraft of a certain class fly the same. I wonder if you over speed or crash it if it just gives you a black screen and ends the session like all the other planes?

Boring "gameplay" thy name is FSX.
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Old 02-02-2009, 03:46 PM
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Flyby Flyby is offline
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Thumbs up good stuff Antoninus

Antoninus, you beat me to it. I hope everyone enjoyed those videos. I know I did. The sounds were very good too. Truth be told, I'd have preferred Oleg put time into complex aircraft startup features rather than creating cpu-cycle-sucking ground objects. I noticed that adding the loadout (drop tanks, bombs, etc) caused the landing gear struts to compress under weight. I thought that was a nice feature too. In general, a very well done model. Imagine in SoW having to scramble in Hurris or Spits using a CEM like that. As someone said, if an online server disabled it, well there ya go. But a CHOICE will be very nice. Black Shark has complex engine startup, and those that use it love it. Then there are those who select the less-complex route. Everyone is happy. Sort of like setting the difficulty level in IL2: WonderWoman view, or locked cockpit, and the variations in between.
Let's hope Oleg is already ahead of us on this one. It will be a very nice surprise. Think of all the work to create those very detailed cockpits only to hit the start-engine key, and off you go. Or building those cockpits and not implementing 6dof.whistling.gif
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Old 02-02-2009, 05:01 PM
flyingbullseye flyingbullseye is offline
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Watching those videos it just might be a nice feature to add to SOW, however I'd rather it be put in a patch after release so as not to delay it any further.

Flyingbullseye
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Old 02-03-2009, 07:21 AM
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tagTaken2 tagTaken2 is offline
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Let's remember why Oleg does what he does.

Shoot first, admire landing gear compression later.

Unfortunately with the demise of FSX, we (it was happening at ubi too) seem to be getting swamped with a lot of procedure-needy, touchy-feely types X-Plane, anyone??

I'd love it if every plane had historically correct engine management/startup etc. But in the context of why 95% of us are going to buy the game, there's better use of resources for Oleg's team.

Last edited by tagTaken2; 02-03-2009 at 07:21 AM. Reason: Hit wrong key
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