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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #361  
Old 01-16-2009, 03:50 PM
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Quote:
Originally Posted by Jason View Post
I didn't add the english pack but I did just try that and it still didn't work

[EDIT]
So I extract all the .vfs files, run the .bat file and it puts all the .vfs files in a backup folder and deletes the .vfs files in the DTS root directory?
Yes, after that you have to put my addon to the gamefolder.

Ahhh, I think I know the problem: You have to copy the subfolders to
DtS folder. These are have the same name as the VFS-archives.
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  #362  
Old 01-17-2009, 12:18 AM
hykao hykao is offline
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Well, this is why I prefer the automatic installers...
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  #363  
Old 01-17-2009, 02:07 PM
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Originally Posted by hykao View Post
Well, this is why I prefer the automatic installers...

Well your'e right, but my mod is still work in progress (Beta2) and
I plan to put this feature in final version.

BTW: Could you send me this console version unpacker?
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  #364  
Old 01-17-2009, 11:23 PM
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Originally Posted by hykao View Post
I think those Russian bodies would not be so realistic!
Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been
occupying for two years! A two years old body not so nice like in your pics!
Thats why I updated my work. The dead soldier now is decayed.
I plan to put him into one of the ruined houses in occupied city.
Beside him a sniper rifle and ammo. He is a dead sniper...

See picture.
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  #365  
Old 01-18-2009, 03:11 AM
Jason Jason is offline
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Originally Posted by AHO View Post
Thats why I updated my work. The dead soldier now is decayed.
I plan to put him into one of the ruined houses in occupied city.
Beside him a sniper rifle and ammo. He is a dead sniper...

See picture.
dude that is shocking, I think there is a reason why people don't put decaying bodies in games - maybe a bit too much detail? It's like putting body parts in a game, it's not in good taste or is it just me?
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  #366  
Old 01-18-2009, 09:08 AM
Jason Jason is offline
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When I use SmershVfs.exe to unpack the levels it comes up with a whole lot of errors, is that normal?
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  #367  
Old 01-18-2009, 02:08 PM
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Originally Posted by Jason View Post
When I use SmershVfs.exe to unpack the levels it comes up with a whole lot of errors, is that normal?
Of course it's not normal. Perhaps something is wrong. This tool works ok.
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  #368  
Old 01-18-2009, 03:03 PM
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Default Dead soviet Sniper in occupied city

Dead soviet Sniper in occupied city

You can now find a dead soviet sniper at the sout-western wall
by the trees. Beside him there is a Mosin sniper rifel with silencer
and one package of ammo.


---
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File Type: jpg DeadSovietSniperPosilka.jpg (133.7 KB, 21 views)
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  #369  
Old 01-18-2009, 10:04 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Any luck with custom vehicles yet?

Also did you figure out how to spawn Uniforms with different colours?

Hows the MG-42? Does it work yet?
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  #370  
Old 01-18-2009, 10:09 PM
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Hi comrade. Haven't been around for a while!

Quote:
Originally Posted by Sgt.Schnitzel View Post
Any luck with custom vehicles yet?
Unfortunately not everyting in the template shadvs files is
clonable But I find the correct burned model for the ZIS, and
how to use it...

Quote:
Originally Posted by Sgt.Schnitzel View Post
Also did you figure out how to spawn Uniforms with different colours?
Creating new uniform is also buggy like vehicles. They appear, but
you cannot put them on, becaue the action menu is not popping up.

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Originally Posted by Sgt.Schnitzel View Post
Hows the MG-42?
I found out how to add alpha channel to TGA files. So I hope, I can
add it to the inventory bitmap file. This means it will be correcly
visible in inventory screens...
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