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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 01-10-2009, 10:18 AM
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AHO AHO is offline
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Lenin statue should be throwable.
He he, yes it's really possible. I tested it with chairs and tables

Quote:
Originally Posted by forlik View Post
Your mod is very large, a lot of changes, so it's normal. But I hope, you'll fix them all.
I hope too. But some things I cannot understand:
I can create new NPCs and they function, but vehicles do not work.
They are spawnable but when I enter the car the game crashes. Also
clothes, they are spawnable, but I cannot put them on. Other items
are not spawnable etc.

Spawning of NPCs via script functions only partially, the NPC is there,
but when I go near to him or when I shoot him. The game crashes.

I have many Ideas, but unfortunately due to this problems I cannot
implement them.




Some of my ideas:
  • Bathing guests at the swimming pool in Hotel (based on nude
    soldier NPCs)
  • Dead soviet soldiers in occupied cities with accessable inventory.
  • Drivable tanks and armored vehicles
  • Civil ZIS trucks
  • More civilists, especially in hotel rooms.
  • More and different clothes
  • Spawnable objects like building, houses etc. so I can make some
    levels more ambient.
  • Possibility to make friendly NPCs follow me
  • Possibility to send e.g. soldiers away
  • Possibility to knock down everyone frontally
  • Possibility to steal from everybody
  • Possibility to make one NPC hostile for the others
  • etc etc etc etc.......

Last edited by AHO; 01-10-2009 at 10:21 AM.
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  #2  
Old 01-10-2009, 11:33 AM
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Originally Posted by AHO View Post
Some of my ideas:
...
Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.
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  #3  
Old 01-10-2009, 11:41 AM
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Originally Posted by forlik View Post
Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.
Which files do you mean exactly?
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Old 01-10-2009, 12:14 PM
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Originally Posted by AHO View Post
Which files do you mean exactly?
I can send you any file which you need (but not too large). Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.
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Old 01-10-2009, 01:33 PM
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Originally Posted by forlik View Post
Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.
That would not be legal!
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  #6  
Old 01-10-2009, 01:38 PM
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Default Unaccessable area

Unaccessable area

In level "Wintercold" there is an unaccessable area.
There are only two or three passages to this area, but it is blocked
by some crates etc.

I managed to remove these barriers and entered the area, but I only
could move about two meters into this area. It seemed something
invisible was blocking my way. This is due to the limitations of the map
there are some kind of invisible borders.

@forlik: Could you help? Do you know how to expand these borders?

Pictures:
#1 One of the passages to the area. See ingame map marked by me
#2 After removing the obstacles; View from the other side.
Attached Images
File Type: jpg org.jpg (60.2 KB, 14 views)
File Type: jpg tabu4.jpg (47.0 KB, 12 views)
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  #7  
Old 01-10-2009, 02:04 PM
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Default Corpses of soviet soldiers

Corpses of soviet soldiers

I wanted to place bodies of dead soviet soldiers to level "Wintercold",
with full accessable inventory. This would be more realistic.

Unfortunately I there are problems with spawning NPCs via script,
so I made a workaround by bug-using the feature of adding new clothes.

The bug at creating new clothes is that you can spawn them, but you
cannot put them on. I used this bug to create the corps of a soviet soldier.

Now I can place him via script and I can turn him to every angle I want.

See pictures

Note: The Class/Object name is: Equipment.Wear:dead
Attached Images
File Type: jpg dead000.jpg (66.2 KB, 13 views)
File Type: jpg dead003.jpg (58.8 KB, 14 views)
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  #8  
Old 01-10-2009, 02:21 PM
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Originally Posted by AHO View Post
That would not be legal!
Of course, my friend! It was a russian joke

Quote:
Originally Posted by AHO View Post
@forlik: Could you help? Do you know how to expand these borders?
No. I think it's like map border. So, you can't find something interesting in these areas. As I understand, these borders defined in swd-file, but I don't know where
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