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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-17-2008, 12:59 AM
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ElAurens ElAurens is offline
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So far it seems it is taking the real military pilots I know about an hour to figure out the startup procedure and just get the thing off the ramp.

Does not sound like fun to me. Too many darned buttons.

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  #2  
Old 12-17-2008, 03:37 AM
JG27CaptStubing JG27CaptStubing is offline
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Quote:
Originally Posted by ElAurens View Post
So far it seems it is taking the real military pilots I know about an hour to figure out the startup procedure and just get the thing off the ramp.

Does not sound like fun to me. Too many darned buttons.

Thats if you like that sort of thing... other than that hit left windows key and the home key at the same time and bingo its up and running.

It also has retard mode for those that want to play more of a game. So before throwing the baby out with the bath water do a little research.
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Old 12-17-2008, 01:12 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by JG27CaptStubing View Post
Thats if you like that sort of thing... other than that hit left windows key and the home key at the same time and bingo its up and running.

I like that idea. Not that I wouldn't eventually want to learn the process, but I wouldn't buy it for the complex procedures. If you look at youtube, there's a startup video for Black Shark that actually shows the complex procedure to git'r done.

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  #4  
Old 12-17-2008, 04:16 PM
JG27CaptStubing JG27CaptStubing is offline
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I agree... I'm sometimes okay with the "switchology" aspect of a sim. The Falcon Series, Janes F-15, Longbow II, LOMAC, got me used to that part but it's nice to have the option of getting in a flying.

You always have the option of dumbing it down.


So far it's a very impressive simulation and by the looks of it ... it's going to get better over time.

The key will be the playbility of the game. Apparently a lot of work has gone into the mission and campaign editors so there should be some re-playability. In terms of the MP portion it's geared more towards coop not head to head. That of course could change once other aircraft are introduced.

If anything purchasing a product like BS is supporting a very small genre and community. I know it sounds a little odd but I'm sorta willing to help these guys out to make sure my favorite types of games will be developed in the future.

This one looks to be a keeper.
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Old 12-21-2008, 12:35 AM
TX-EcoDragon TX-EcoDragon is offline
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TX-Kingsnake, TX-Gunslinger, GOZR, and myself have been having a blast with Black Shark.

As a veteran clickable cockpit pilot from other sims, the lack of a cockpit interface in IL-2 and LockOn were big let downs. . .of course there isn't a lot to worry about in a WWII era cockpit compared to something like a modern fighter, I still notice every time I use those two sims (the only ones I own, that don't have clickable cockpits). . .BlackShark is helping me get my fix! The flight physics are impressive, and overall systems fidelity seems excellent. There are only a few inop switches in the cockpit, and the outside air temperature is also inop, but apparently all of that will change soon. . .in the end, it raises the bar in most respects. If it has a weakness, it's that there is only one flyable (for now) and that the graphics are still pretty much like a subtle update to LockOn. . .and to be honest, neither of those is a weakness at this point. It looks great in most cases, and the Ka50 learning curve is steep enough to keep anyone entertained, even if they wish they were flying a Longbow (I admit to missing the mast mounted AN/APG-78 system of the Longbow though).


Here's some screenshots:

http://forums.flightsim.com/vbfs/sho...d.php?t=190126

Last edited by TX-EcoDragon; 12-21-2008 at 12:41 AM.
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  #6  
Old 12-21-2008, 03:47 PM
Therion_Prime Therion_Prime is offline
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Quote:
Originally Posted by ElAurens View Post
So far it seems it is taking the real military pilots I know about an hour to figure out the startup procedure and just get the thing off the ramp.

Does not sound like fun to me. Too many darned buttons.

I like it. I always missed clickable cockpits in other "sims".
In fact I would not call anything a "sim" without a clickable cockpit.

btw, I made the startup video posted earlier. Learning what all the buttons do was the most fun.

I know, I'm hardcore

Last edited by Therion_Prime; 12-21-2008 at 03:58 PM.
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  #7  
Old 12-21-2008, 06:50 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Best prop sim since the Il2 series.

The best thing I can say about it is that it's the only sim that has ever taken me away from the Il2 series in 7 years (and it's not like I don't have other's) for any period of time.

I'm continually finding new things every day, and like Il2, this has a "feel of flight" that's out of this world.

I used to wonder why TX-Ecodragon was so passionate about clickable cockpits, and now I know. It's simple, you get to interact with the cockpit in a manner that is Ergonomically more "pilot like" and natural. Many switches which I'd normally map to a controller or keyboard, I can just naturally move around the cockpit to use in the manner that the cockpit was designed for. The clickable cockpit has actually allowed me to learn the cockpit much faster than in Il2.

I'm running BS on a 3 year old laptop, and doing ok. You don't need 70 fps for this sim, as combat is occurring at long range (or your dead).

Two things that my experience with BS has made me hope for in SOW:

1) More advanced flight model than what we've been using since 4.04 - while the current Il2 FM is good - it could be more complex and complete

2) Clickable cockpits

S~

Gunny
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  #8  
Old 12-21-2008, 07:31 PM
virre89 virre89 is offline
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Yeah, it's an absoulutly amazing simulator, bought it 4 days ago and it's safe to say it's the most advanced and realistic simulator to date, very very impressive , Last time i was so impressed was with IL2.

The depth is also stunning , i suppose it would take about a half-1 years preiod to master exactly everything in the KA50, and i belive this is the cloesest you can get to really flying a helicopter.

Can't wait for other modules to be intoduced with just as much realism and detail.
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