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Tips and Hints Different solutions, tips and hints. |
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#1
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Spells in castles and shops are randomized from a list and probably defined by a price range (hence no really good spells right off the bat). As of yet I have been unable to determine where or how vendor data is defined so I can't help you much on that if you wanted to change anything.
As for hero.txt, it's inside sessions/base/ses.kfs |
#2
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Actually in spells.txt there is a variable for each spell, that is named "profit" that would define the spell's level. Selling of scrolls in various area/shops is regulated by this
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