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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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![]() Quote:
Edit Direct quote from the game visable when you hold the mouse over the Intellect icon "Every 7 points on intellect increase magic damage by 10% and every fifteen points increases the duration of spells effect by one turn" Last edited by Kings Bounty Hunter; 11-13-2008 at 11:06 AM. |
#2
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But didn't they said that this was a translation error? (Page 1 of this thread)
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#3
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The correct one is: Every point of intellect adds 10% to magic damage, every 7 points add additional 10% and every 15 points increase the duration of some spells by one turn. Last edited by Amamake; 11-13-2008 at 11:36 AM. |
#4
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Intellect not only buff spells damage but other things too.
For example it increase value of precision, pain mirror and others but not all, same for duration i never saw my duration of sheep spell higher than two even with 35 intellect... This game really needs english manual or wiki ![]() |
#5
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amamake is correct
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#6
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I play as a mage (my first serious game) and I am absolutely sure - every point of INT increases the damage with 10%; every 7 points give 10% additional bonus; so with 9 points if INT you get double damage. Minus the enemy resistance of course. I checked it at the very begining. Non-modified (with 0 INT ) fireball makes 155 damage in the central hex; with 1 INT it makes 170 damage which is exactly 10% increase (rounded down).
INT increases the damage and from spells like "mirror pain". The basic value of the damage is percentage from the damage dealt by the enemy in the previous turn. In this case what the INT makes is to increase this with 10% FROM THE BASIC VALUE for each point of INT. So if the basic value (for example) is 60% then each point of INT increases it by 6% Don't know if any enemy resistance counts when you cast "mirror pain". The magic resistance if any should be counted but don't really know. |
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