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#1
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Bombs are heavy, and are large enough that their surface area is relatively small, so the wind will not affect them much. In real life wind affected bombing, no doubt, but the effect will have been less than 1%, really not worth bothering about if it's going to take a lot of processor time, which it conceivably might do. Spray is lots of little water droplets, and their small size means they have a very large surface area. As such, they are much affected by wind. Also, they can perhaps be treated as a lump, like smoke is, so it might be relatively easy to model spray being blown by the wind. |
#2
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You could be right...but wasn't wind direction (drift) one of the settings on the "Norden bombsight"? I think that the "Jet Stream" was a big issue when they tried to drop bombs over Japan... |
#3
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I don't remember (my memory is terrible) about the jetstream being a problem over Japan. Incendiaries, which were used against Japan, would be much more affected by wind than big iron cased explosive bombs. |
#4
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Hi!
I think the jetstream caused most problemes for navigating long distances over water. The existance of jetstreams was not known to the crews until quite late in the war. The pilots had never had problems with jetstreams until the B-29's started to fly very high for long periodes of time. I don't think jetstreams affected bomb aiming in any serious way once the bombers had reached their targets. Skarphol |
#5
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Although I can't find any specific charts on the effect of "drift" on ordinance once dropped from the aeroplane...I don't think that they would have included an analog computer (to compute the wind "drift") in the Norden bombsite if it wasn't an important calculation. (even a miscalculation of 10 mph could mean a 170 foot bombing error at 20,000) I suppose that "wind drift" is the kind of detail that some people could find important in a "air combat sim" (and some others would like "clickable cockpits"_lol). |
#6
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#7
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one thing that could be used to stop the
"jump in their Spits and 109s, tear diagonally across the field at full-bore and go looking for a T'n'B at 0 feet over the middle of the Channel, bitching because they haven't got an La7 or a FW A8 or a P51?" - players would be if the engine would react as it was then, with a seize or at least with much reduced power.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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