Quote:
Originally Posted by Stepsongrapes
I'm MORE than happy with facing the possibility of not being able to complete a few non-critical quests to maintain the excellent REPLAYABILITY of this game.
Get rid of randomness? HELL NO.
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The quest is less effected by randomness
But It will dramatically changed the difficulties.
For example, once I get the sacrifice magic on the first land, I can get many higher level unit via sacrifice lower unit. Then I can easily defect all enemy before the death land.
This case also happened on treasure.