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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi.
I've only one hope for humans (size, height, etc no prob for me, Oleg make good job): In WWII one pilot dont could turn and turn and turn all time, and no g-suit available. I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?. I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all. I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits S! PD. Sorry for Uglish |
#2
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Last edited by Igo kyu; 10-07-2008 at 07:38 PM. |
#3
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I get wrong? ![]() |
#4
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I think more-detailed humans will be present without a doubt. If they are even close to the quality of image we have currently available in COD4 or UT3, they will be outstanding. We don't even need 20 different ones. Simply having 3 or so to choose from would be fine because we all know it'll be a matter of days, post-release, that there will be myriad different downloads available to alter the appearances of our personal pilots.
I still use the Chuck Norris that I DL'd over 3 years ago. |
#5
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A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die.... |
#6
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Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.
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#7
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Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.
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#8
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They always go down from your first kick. ![]() |
#9
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I always had the feeling, when bailing out, that humans had too little drag. The plane and the bailed-out pilot have too similar relative speeds, and I think the pilot should slow down more violently. Don't you think so ?
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#10
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But for a sim of this age what we have is not bad. |
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