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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-07-2008, 11:45 AM
AA_Absolute AA_Absolute is offline
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Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish
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  #2  
Old 10-07-2008, 12:23 PM
Igo kyu's Avatar
Igo kyu Igo kyu is offline
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Quote:
Originally Posted by AA_Absolute View Post
Hi.

I've only one hope for humans (size, height, etc no prob for me, Oleg make good job):

In WWII one pilot dont could turn and turn and turn all time, and no g-suit available.

I know red and black vision after hight G-forces turn, it's ok... BUT how time one pilot could turn at medium-hight forces continuosly?.
I read books over WWII pilots and some have hard training to maximize strenght, but no way to simulate all.

I wait in SoW pilots have medium strenght, in il2 i think lots of superhumans in copkits

S!

PD. Sorry for Uglish
I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces. Exactly what the 'g' resistances of WW2 aces were would be a very difficult thing to study.

Last edited by Igo kyu; 10-07-2008 at 07:38 PM.
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  #3  
Old 10-07-2008, 01:10 PM
AA_Absolute AA_Absolute is offline
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Quote:
Originally Posted by Igo kyu View Post
I don't think there is an easy answer to that. If being more resistant to 'g' forces than most men is necessary to become an ace (which makes sense to me), then all players have to have that level of resistance, because all players are potentially aces.The 'g' resistance of WW2 aces was would be a very difficult thing to study.
Ok, best aces have superior strenght, but no human (best aces too) pilot could make turns always, i think human strenght is "overmodelated" in il2

I get wrong?
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  #4  
Old 10-07-2008, 01:52 PM
Thunderbolt56 Thunderbolt56 is offline
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I think more-detailed humans will be present without a doubt. If they are even close to the quality of image we have currently available in COD4 or UT3, they will be outstanding. We don't even need 20 different ones. Simply having 3 or so to choose from would be fine because we all know it'll be a matter of days, post-release, that there will be myriad different downloads available to alter the appearances of our personal pilots.

I still use the Chuck Norris that I DL'd over 3 years ago.
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  #5  
Old 10-07-2008, 02:28 PM
Zoom2136 Zoom2136 is offline
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A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
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Old 10-07-2008, 02:35 PM
BG-09 BG-09 is offline
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Originally Posted by Zoom2136 View Post
A human with a damage model could be fun... Imagine bailing and hitting your plane = dead
This would make more poeple A) Ditch B) Roll over before bailing C) Die....
Yes! Damage model for humans - this is something very reasonable. It would be good too to control the walking or running of the pilot on the ground with your joystick - run left - run right...when vultures appear after successful parachute landing.
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  #7  
Old 10-07-2008, 02:56 PM
96th_Nightshifter 96th_Nightshifter is offline
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Yes a bit of "rag-doll" physics like we see in many games these days would add a great deal to the pilot when bailing out.............I don't mean I want to see limbs come off etc. but I'd like to see him being at least affected by it instead of passing through it.
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Old 10-08-2008, 04:27 AM
Jaws2002 Jaws2002 is offline
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Quote:
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I still use the Chuck Norris that I DL'd over 3 years ago.
Ah Chuck Norris....That explains why you only shoot planes once.
They always go down from your first kick.
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  #9  
Old 10-10-2008, 10:03 AM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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I always had the feeling, when bailing out, that humans had too little drag. The plane and the bailed-out pilot have too similar relative speeds, and I think the pilot should slow down more violently. Don't you think so ?
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Old 10-10-2008, 10:22 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by _ITAF_UgoRipley View Post
I always had the feeling, when bailing out, that humans had too little drag. The plane and the bailed-out pilot have too similar relative speeds, and I think the pilot should slow down more violently. Don't you think so ?
You are right, realistically, the plane should scream past the pilot. Alot of pilots were injured hitting the rear section of the plane when bailing out.
But for a sim of this age what we have is not bad.
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