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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 10-02-2008, 03:41 PM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by Sleeping Sun View Post
More, but imo still are not worth paying special attention to them. If i found useful artifact - it's good; if i didn't - i didn't really care (this was on hard difficulty. didn't play impossible).
I was asking about "impossible". I already know that "hard" is quite easy.
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Old 10-02-2008, 04:09 PM
Shd Shd is offline
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Quote:
Originally Posted by DaviddesJ View Post
I was asking about "impossible". ....
They are not vital even in impossible, but absolutely without artifacts it is difficult to play (your looses will be high). But it all depends on playstyle, artifacts gives about 30-40% of stats improvements average.
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Old 10-02-2008, 04:41 PM
Shd Shd is offline
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Ok. Some translation from fan guide about artifacts with morale:

there are not all items with morale, i just dont have time today anymore (sorry ). Items with no parameter "Starting morale" means it is 50.

Info contains spoilers, so read that if you want to read (wrote in white)

P.S. Any help about translating is welcome. If you found mistakes in translation then let me know.

P.P.S. That guide is excellent. Thanks to authors

"Snake ring": +1 int.
Starting morale: 50
Increasing by 2 if there is snakes in your army
Decreasing by 5 if there is snakes in enemy army
When morale reaches 100 ring turns to "Ring of snake king" +3 int. +3 poison damage to all snakes

"Ring of snake king" +3 int. +3 poison
Increasing by 2 if there is snakes in your army
Decreasing by 10 if there is snakes in enemy army

"Treatise of tactics" +10% exp (part of "general set")
never increases morale
decreasing by 3 if you have less than 5 might runes


"Steam armor" +30% attack +30% defense (calculating from base value) -1 speed
never increases morale
decreasing by 5 after every fight

"Wizard mantle" +20 mana +30% magic resistance (gives absolute resistance resistance (not 30% from base resistance))
Increasing by 6 for 6 magic crystals
Decreasing by -CkassK*IntK where
ClassK=1 (mage), 2 (paladin), 3 (warrior)
IntK = 3 (intellect<10), 2 (intellect<20), 1 (intellect>=20)

"Ogre club" +4 attack, +20% attack for ogres and giants
Starting morale=45
never increases morale
Decreasing by 2 after every fight

"Sword of balance" +5 attack (at morale 100 upgrades to "Sword of light", at morale 0 upgrades to "sword of darkness")
Starting morale=50
Increasing by 5 if there was undead or demons in enemy army
Decreasing by 5 if there was humans or elves in enemy army








Last edited by Shd; 10-02-2008 at 05:08 PM. Reason: found an error
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