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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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Old 09-30-2008, 08:45 PM
Hepasto The Terror Hepasto The Terror is offline
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Yeah, I too agree. It may be how the developers wanted it to be. This is a very good game and a lot interesting one.

About surprises, there are some small elements in game which surprise the player. Only bonus rewards could have been implemented. And one thing i noted, the way we follow to complete the quests does not really change the gameplay (like killing the ghost instead of baron), some rewards are lost and may be a little experience...
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Old 10-01-2008, 07:56 AM
stupidface stupidface is offline
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I agree that KB:L is much more polished than SR2. But SR2 did have significantly more "pick up and play" quality, which I felt was actually similar in a lot of ways to the original King's Bounty that I played in DOS and on Sega Genesis. KB:L seems to more focused on definite progress, kind of like an adventure game or RPG; it's not as much of a "sandbox" as the other two games.

And that's fine, I'm not complaining. But it does mean that those games have, by design, a bit more replay value than KB:L, so maybe there are ways to compensate for that. Not in this version, of course, which is both finished and awesome, but maybe in a sequel or expansion.

For one, more random content, like in SR2. Strange stuff that you'll just stumble on or that could stumble upon you. The continents, dungeons, caves, etc., in KB:L are not randomly generated and I think the game is better off as a result - but the NPC's or the quests that they give could be randomized or "rotated," so that you would be faced with different characters and tasks each time you play the game. KB:L already does this with items and recruits.

Anyway, I'm not saying that the game has a "huge flaw," I'm just talking about a means of modest improvement. In any case KB:L is one of the best games I've played in a long while. It has more choices-and-consequences than most "real" RPG's, and I like that it doesn't "hold your hand" through quests or treat you like an idiot with tutorials and cutscenes as many console games/ports do.
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Old 10-01-2008, 09:11 AM
fell fell is offline
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How difficult the game is depends on your strategy. There are a few broken strategies in which no "non hero" army will be able to beat you.

What they really need is an "auto resolve" feature so you dont have to wait for battles you know you will win.

ALSO the necromancy skill is freaking broken. It doesnt resurrect the proper % of each troop type. It like has that chance to raise that % from a specific type of troop. I have NEVER had two different types of troop raised. Such a worthless skill.

You should also be able to KEEP the troops you raise mid battle with Necro Call. I can understand being unable to keep the daemons/phoenix troops but Necro Call seems designed to allow the retention of your army.

EDIT: SR2 is an utterly awesome game but i was highly disappointed with the "price" of the updated version that amounted to a freaking patch with a couple new ships.

Last edited by fell; 10-01-2008 at 09:14 AM.
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