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Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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Indeed most spells end up costing a lot when you reach that area. Also i noticed that smashing blows also becomes available for guardsmen with that skill.. so just a small note there, would be interesting to see if other units get affected by that skill, for example if black knights also get the circle attack or if elven archers perhaps get fire arrows ? Otherwise it would be an interesting addition to them as some skills are definately lack luster.
But i don't agree with the note on inquisition, as it is i have a hard time finding them so i tend to mostly upgrade priests which are more available, not to say it wouldn't be nice if the inquisition skill was improved upon a bit, perhaps skills or abilities imparted would be nice. |
#2
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I'm now using a mage and am finding the 50% less crystals used to be awesome. Now I can actually have every spell learned and more than a select few spells at level 3. Also, some requirements seem to be rounded down. Spells that cost 3 crystals to learn are only 1 crystal w/ this skill maxed.
Yeah, inquisition is a very weak skill. It needs to supply a bonus, like +2 Initiative and +50% res power for Inquisitors. |
#3
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Most if not all of my points are already made by other posters, but what the hell.
Tactics, in my opinion, is an excellent skill alongside onslaught. My tactics usually revolve around taking out all the rangers and dragons before the enemy even gets a shot or a flap of a wing off. Tactics typically lets you use a creature with a movement of only 5 get the jump on the enemy. Gotta love griffins, I always send them to furiously attack almost anything they can reach cos they have unlimited retaliations and then resurrect them later. Frenzy, as pointed out, only kicks in when a creature finishes a monster stack, so at least to me it seems you get the +attack bonus when you've already secured the victory. Nighttime operations is, for me at least, all but useless. The reason night seems to be shorter is because every time you use the zeppelin or boat to other continents, it's daytime again. The most puzzling thing about the skills is the harhness of diminishing returns. Typically for the first lvl of a skill you get a 10% or 15% bonus for a small amount of runes. The next levels only offer 5% bonuses but still cost more! It seems to me that it's a smart idea to take one of each and max em out much later. |
#4
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Frenzy is a God-send fighting the spider boss.
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#5
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It works in the dungeons and caves [as stated in the skill description].
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#6
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I don't remember reading that! Hmm, after slogging my way through the dwarves, it may actually be worthwhile, could someone (who's not at work) confirm that it works underground?
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#7
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![]() Quote:
![]() Walked into the undersea cavern on Islands of Freedom and as soon as I attacked resident vampires there, Ork Shaman attack rating went from 31/24 to 37/24 and then back to 31/24 as battle ended. Night Ops level 3, works as advertised. |
#8
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Great, thanks for that Amamake, I was sure I hadn't read the underground part but now it makes the skill very useful (esp since it's so cheap)
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