Quote:
Originally Posted by Ventura
I actually meant making *shorter* runways as runway 3/2 are shorter than runway 4. And most open flat areas in the Solomons Map are short.
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It would almost be more convenient for mission and map designers if runways could be created "by the yard/meter". You just designate the portions of the map where you want runway, choose your type (concrete, crushed coral, dirt, grass, PSP, sand or snow), choose the direction, and then enter dimensions for length and width. Overlapping runway textures, as well as textures for taxiways and revetments, could be merged to create one object.
That way, rather than having to create custom airfield templates map builders could lay out historically accurate runways and taxiways "on the fly."