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#1
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![]() Nothing is different with the 4.12.2 RAR extractor so the various other complications are where the answer is.
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Find my missions and much more at Mission4Today.com |
#2
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One recent problem I had trying to make the the update work was that, in the process, it lost the wide screen resolution capability ![]() ![]() ![]() And yes, even as simple as moving the file is new to me. I will take that advise and I thank you...So just create a new folder in the c: drive..that's it!!!! BTW I am only using a non gaming computer with an i3 CPU...I'm just glad it works ![]() P.S. In moving the file, I discovered that the the game files downloaded in two separate folders, one under ubisoft and the other with GOG Games folder??? Wonder why it did that, not a good thing. Surprised the game was even loading!!!! Could have been the likely cause for the update not to have downloaded. I've merged the two files since.
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PSN: Fighteraceflyer Last edited by alsevillajr; 12-07-2013 at 03:22 AM. |
#3
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I dont know if it was mentioned allready, but AI cant handle self built areodromes.
Any intended spawning position of a starting flight will only be fixed of the leading AC. Other Planes of this flight will be positioned in a diagonal line abreast ca 100m right and 100m aft. You cann't assign such a flight to spawn with stationary planes. If you intend a flight to land on a self build aerodrome, they bellyland ca 500m in front of the runway. |
#4
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Self built runways dont have the AI take off/landing routine coded to them. A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield. . |
#5
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It does not work, they keep the same formation at the beginning and keep belly landing.
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#6
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Aviar
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#7
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I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.
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#8
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OK, I took myself some time for testing. Runway 1 and 2 (static ships) are not even to the ground. Planes set on them will bounce when loading and crash immediately. OK, I found out, since its in the choice box of ships, you need to treat this runways like a ship and assign the starting point to the runway icon. Runway 3 and 4 5 & 6 work. You can arrange 3 and 4 with many of them to larger areas and set take of to start waypoints. 5 and 6 are large flats, they work. Most important, what I learned, by default, they are assigned to the red party. This does not work with blue party planes unless you change the runway to the same colour as the aircraft or neutral. Then you can proceed as it was a real airport. Now you can create yor airport with runways and taxiways and stuff. Sometimes it takes a little time ![]() |
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