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#1
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Note...why will it not have permission when all the other updates installed OK
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PSN: Fighteraceflyer Last edited by alsevillajr; 12-06-2013 at 05:11 AM. |
#2
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![]() Nothing is different with the 4.12.2 RAR extractor so the various other complications are where the answer is.
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Find my missions and much more at Mission4Today.com |
#3
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One recent problem I had trying to make the the update work was that, in the process, it lost the wide screen resolution capability ![]() ![]() ![]() And yes, even as simple as moving the file is new to me. I will take that advise and I thank you...So just create a new folder in the c: drive..that's it!!!! BTW I am only using a non gaming computer with an i3 CPU...I'm just glad it works ![]() P.S. In moving the file, I discovered that the the game files downloaded in two separate folders, one under ubisoft and the other with GOG Games folder??? Wonder why it did that, not a good thing. Surprised the game was even loading!!!! Could have been the likely cause for the update not to have downloaded. I've merged the two files since.
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PSN: Fighteraceflyer Last edited by alsevillajr; 12-07-2013 at 03:22 AM. |
#4
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I dont know if it was mentioned allready, but AI cant handle self built areodromes.
Any intended spawning position of a starting flight will only be fixed of the leading AC. Other Planes of this flight will be positioned in a diagonal line abreast ca 100m right and 100m aft. You cann't assign such a flight to spawn with stationary planes. If you intend a flight to land on a self build aerodrome, they bellyland ca 500m in front of the runway. |
#5
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Self built runways dont have the AI take off/landing routine coded to them. A work around is to use one of the invisible "Test Runways" to control the AI at your custom build airfield. . |
#6
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It does not work, they keep the same formation at the beginning and keep belly landing.
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#7
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Aviar
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#8
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I noticed exactly the same, AI planes can't land on airfields build with the new runway tiles and also not on the invisible test runways.
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