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#1
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I was just unpleasantly reminded that the armor glass in the cockpit of the Hurricane MkIIb isn't modeled.
Either that, or the Luftwaffe is disguising its 30 mm cannons as Mg 15. ![]() Yet another sniper-like headshot through the front cockpit by a "rookie" bomber gunner. This time from 150 meters by the top rear gunner of a Ju-88A-4, a plane noted for its heavy and highly effective defensive armament (not). Just another reminder why bomber intercept missions suck in IL2. |
#2
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Great stuff!
If possible in FMB, make Test Runway4 same length as Test Runway3/2 (under 'Stationary Ships) so that a base/airfield can be made with plates that AI will fly to and land on. Currently, Test Runway 3/2 (textured with Marston Matting) does not allow players to taxi off of them without damage. Aircraft 'bounce' and usually loose landing gear. Most terrain, especially on Pacific Maps is overgrown and prohibitive to any long runways. |
#3
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May be i am wrong, but can you just merge 2 runways to make a single larger one? I saw some videos of FMB in which people merged objects in order to make personalized things... Can that be applied to create the larger runways you need?
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#4
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i'm sorry to be irrelevant with the previous posts but the "no updates is good news" is making me a little nervous.What is going on no updates for so long?
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#5
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Boring behind the scenes work.
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Find my missions and much more at Mission4Today.com |
#6
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I'm very much hoping for patch 4.13 to be a reality also.
Multiple engine heavy's have always been my personal favorites to fly. As such I have been looking forward to this patch even more so!! The new bombsight functions, along with the new co-pilot positions are absolutely ground breaking (pun intended) for us heavy iron users. And then there's the new B-24. It would be really nice to see some of the proposed Luftwaffe heavy's which never made it into production, make it into the simulation someday, such as the Me-264B, Ta400, He 274/277. Last edited by TexasJG; 03-10-2014 at 11:44 PM. |
#7
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![]() Quote:
![]() I actually meant making *shorter* runways as runway 3/2 are shorter than runway 4. And most open flat areas in the Solomons Map are short. |
#8
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That way, rather than having to create custom airfield templates map builders could lay out historically accurate runways and taxiways "on the fly." |
#9
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Find my missions and much more at Mission4Today.com |
#10
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![]() But the issue is that the transparent (red) runways that you can build a strip(s) on are a bit too long and it's very difficult to find an ideal flat and clear spot in the Solomons map in the historical battle spots. What I'm trying to do is create airfields a little closer instead of having to fly from the historical airstrips for playability. Much easier to make testrunway 3/4 shorter than to defoliate the Solomons. (Agent Orange is nasty stuff) So yes, I too have been creating some really nice main and secondary customized airstrips! |
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