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Consider that IL2 basically has two damage states for most parts of the plane - light damage and heavy damage. For engines and so forth there are other options, but nothing that can't be slightly simplified. To make the GUI simpler, consider having a screen in the FMB where you can "paint" damage to different parts of the aircraft using a mouse, in the same way you can "paint" destruction textures on buildings on the map. But, if you want to keep programming simpler, just have a text box damage option in the FMB for a particular plane, where you have: Engine #1, #2, etc.: Light Damage, Heavy Damage. Radio buttons for all that apply: inoperable, burning/heavy smoke, heavy smoke, light smoke. Will become inoparable in (slider): 1-100 minutes. Nose: Light Damage, Heavy Damage Cockpit: Light Damage, Heavy Damage Pilot: Light Wound, Heavy Wound (radio buttons for all that apply: bleeding, arm hit, leg hit) Crew #1 to # n: Killed Fuselage: Light Damage, Heavy Damage L. Wing: Light Damage, Heavy Damage R. Wing: Light Damage, Heavy Damage Vertical Stabilizer: Light Damage, Heavy Damage Horizontal Stabilizer: Light Damage Gear: Jammed, missing Guns (slider): 10-100% jammed, 5-100% ammo left. Maybe give an option to allow a specific gun to be jammed. Fuel Leak (radio button): Fuselage, L. Wing, R. Wing Controls (radio button for all that apply): Rudder controls damaged, Aileron controls damaged, Elevator controls damaged. Last edited by Pursuivant; 10-22-2013 at 04:16 AM. |
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