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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Something like that except that mask being an AND operation, the ACE masks would mask out of the last 8 bits; 0xFD, 0xFE, 0xFA, while the rookie might be 0xE8, 0xF0 kind of thing. These would be applied to the mantissa part of the FP value already being used for aim.
It's the kind of thing that has to be tried to find out what works. |
#2
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A simple random roll could be used to adjust the aim, or dispersion.
rookie=1 100% roll average=2 100% rolls divided by two veteran=3 100% rolls divided by 3 ace=4 100% rolls divided by 4. When you superpose rolls, you create a bell like curve of probability, with a higher probability in the center of the curve. Make this values the target ones, and you got a nicely adjusted AI, that still could miss. More the rolls, higher the accuracy. Still, I don't know how taxing it will be to generate s many random numbers while firing. |
#3
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More math/operations, slower FPS.
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#4
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True, but right now with 16 B17 flying and with gunners firing, my CPU 3 and 4 nucleus are below 20% usage. (it's an old phenom II X4 955)
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#5
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Thanks for caring about the rest of us running single core CPU's at less than 3 GHz.
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#6
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Hrrmpf! Time for an upgrade, don't you think?
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#7
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I planted a dollar in the back yard (lottery ticket costs $2 so figure...) but the damned money bush hasn't even sprouted yet!
So unless you're deaf to sarcasm? |
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