Quote:
Originally Posted by MaxGunz
As far as the game goes that is true. But when we try and determine the performance of the game's models and start interpreting results of flaws in our procedures as flaws in the model then it's something else.
I'm not complaining but I am pointing out why some of the conclusions I've seen in this thread are wrong.
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As you might have seen, I'm not really interested in minor performance issues, which I regard secondary in importance. What I'm interested in are the reasons behind the 'flaws in our procedures' -- yours and mines. Many of our flaws, I believe, have something to do with the game interface being 'realistic' in a questionable way. E.g. the 'realistic' image of a cockpit, as we have it on our monitor, is rather unrealistic and mutilated if compared to the full visual perception one might have in that cockpit. Imagine you have to drive your car relying on the image of a single board camera. The image you get is 'realistic', but the visual experience is not. Discussing and debating such issues would be probably more useful than adjusting the charts IMHO.