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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The 8-16mb cards were most common in use it the beginning of IL2 with 3DFX making some of the best at the time before 2000 and the later Nv cards who bought out 3DFx Voodoo the Voodoo 5 128 card was one of the most expensive at the time. 64 mb cards were probably the norm around its release 2000 era still considered high end due to the fact most other games were just emerging from the caves and flight sims were the most demanding software out there. |
#2
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![]() You may see how much city area grew since 1940-s. Most of the ex-Soviet cities grew at a similar way between 1945 and 1991. Even not a major ones. And they still grow, although at a bit slower rate. I bet, European cities also grew in a similar way at the same period. Edit: If you look closely at the WWII-period photos from the site, I posted above, you may find Moscow defense positions and AT ditches in the South-West sector. If you compare it's location to the modern map, you will find, that currently this places are far within the modern city limits! While in 1941 they were several km out of the city limits. So, my point is, the cities in the game are small, because they were small back in the 1940-s. Distances in the IL-2 non-fictional maps are 1:1 scale. I.e. if distance between, say, Kiev and some nearby village IRL is 10 km, then it is 10 km on the in-game map as well. Last edited by SaQSoN; 07-07-2013 at 06:54 PM. |
#3
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original object number limits were very low, nowdays its a bit different
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#4
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yea its getting lost in the translation.
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and not Geographical I know most of the maps geographically are correct. The perspective when flying in the map relative to objects trees buildings bridges are too small hence lack of map immersion low over towns and cities. ![]() ![]() Cliffs of Dover did a lot better not 100% though ![]() ![]() I'm done ![]() Last edited by KG26_Alpha; 07-07-2013 at 09:46 PM. |
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