Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-03-2013, 04:37 AM
prnicolla prnicolla is offline
Approved Member
 
Join Date: May 2013
Location: Sofia,Bulgaria
Posts: 27
Default ENgine overheat

Please,tell me what to do in pacific,no matter japs or usa,my engine is always overheat!
Reply With Quote
  #2  
Old 05-03-2013, 05:48 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

What is your power setting? Prop pitch? Radiator?

If you're cruising, you don't need to fly at full power. It depends on the situation, but around 50% power makes a good "economy" cruise, and 70% for "combat" cruise.

When diving, reduce power and prop-pitch. You don't need 100% prop pitch all the time in combat either. A coarse pitch will actually get you a higher top speed, although with slower acceleration. Fine pitch (100%) is used for climbing or quick acceleration.

With these tips you should be fine. Of course, open the radiator if you must, but it will degrade performance.
Reply With Quote
  #3  
Old 05-03-2013, 05:54 AM
prnicolla prnicolla is offline
Approved Member
 
Join Date: May 2013
Location: Sofia,Bulgaria
Posts: 27
Default

Quote:
Originally Posted by Luno13 View Post
What is your power setting? Prop pitch? Radiator?

If you're cruising, you don't need to fly at full power. It depends on the situation, but around 50% power makes a good "economy" cruise, and 70% for "combat" cruise.

When diving, reduce power and prop-pitch. You don't need 100% prop pitch all the time in combat either. A coarse pitch will actually get you a higher top speed, although with slower acceleration. Fine pitch (100%) is used for climbing or quick acceleration.

With these tips you should be fine. Of course, open the radiator if you must, but it will degrade performance.
Yes,ma frend thank u,but when im on 50% my scuad is already far away. Im talking not about dogfight. I mean the long range travels to the target,like the Pearl Harbour attack I have to fly over 200 miles
Reply With Quote
  #4  
Old 05-03-2013, 09:29 AM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by prnicolla View Post
Yes,ma frend thank u,but when im on 50% my scuad is already far away. Im talking not about dogfight. I mean the long range travels to the target,like the Pearl Harbour attack I have to fly over 200 miles
Your problem might be
1) maintaining an optimal climb rate (keeping up with your squad) until you reach flight altitude;
2) maintaining an optimal speed (keeping up with your squad) once you're at flight altitude;
Which one is your problem? And
Do you decrease mixture with altitude?
Do you reset the supercharger with altitude?
Do you decrease prop pitch with growing speed?
Do you retrim your plane for level flight?
Reply With Quote
  #5  
Old 05-03-2013, 10:57 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Yeah, the AI in Pacific fighters travel way too quickly, and it should be treated as a bug. It can be corrected using placificplanes.dat file, or something similar. I forgot how to do it, so someone more knowledgeable should weigh in.
Reply With Quote
  #6  
Old 05-03-2013, 02:05 PM
prnicolla prnicolla is offline
Approved Member
 
Join Date: May 2013
Location: Sofia,Bulgaria
Posts: 27
Default

Thank u guys! One more stupid question(apologise): What is Mixture for? And prop pitch? And Trim?
Reply With Quote
  #7  
Old 05-03-2013, 02:54 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Quote:
Originally Posted by prnicolla View Post
Yes,ma frend thank u,but when im on 50% my scuad is already far away. Im talking not about dogfight. I mean the long range travels to the target,like the Pearl Harbour attack I have to fly over 200 miles
I think this must happen to just about everyone at the start. Try this:

Keep your nose down after takeoff, gear & flaps up until you have at least 340kph/210mph. Then shallow climb to maintain that speed. When you get co-alt with your squad, start cutting back on RPM/prop-speed and throttle so you don't go blazing right past them fairly soon.

Nose high and slow, you make a _lot_ of drag. It's better to lose a bit of height to speed up than to mush along slowly if at all gaining speed.
Reply With Quote
  #8  
Old 05-03-2013, 06:22 PM
Treetop64's Avatar
Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
Default

Quote:
Originally Posted by Luno13 View Post
What is your power setting? Prop pitch? Radiator?

If you're cruising, you don't need to fly at full power. It depends on the situation, but around 50% power makes a good "economy" cruise, and 70% for "combat" cruise.

When diving, reduce power and prop-pitch. You don't need 100% prop pitch all the time in combat either. A coarse pitch will actually get you a higher top speed, although with slower acceleration. Fine pitch (100%) is used for climbing or quick acceleration.

With these tips you should be fine. Of course, open the radiator if you must, but it will degrade performance.
^^ Pretty much this, in a nutshell. ^^

I'm willing to bet that most of the people who experience frequent engine overheating are almost universally those who mismanage their RPM settings. Some even firewall the throttle and prop in all flight regimes, and leave it there, even in a dive, thinking "the mostest means the fastest", then wonder why things break.

My wish for v4.13? Compulsory ground school for new players. You don't get to fly squat until you can demonstrate that you understand the basics in how planes fly, how engines and propellers work in aircraft, and how to get the most out of them. Hell, even throw in a bit of math and make 'em work on propeller efficiency and advance ratio, and so forth...

Last edited by Treetop64; 05-03-2013 at 06:39 PM. Reason: Ugly grammar was ugly. And a little too grumpy... :(
Reply With Quote
  #9  
Old 05-03-2013, 08:36 PM
sniperton sniperton is offline
Approved Member
 
Join Date: Mar 2011
Posts: 253
Default

Quote:
Originally Posted by Treetop64 View Post
My wish for v4.13? Compulsory ground school for new players. You don't get to fly squat until you can demonstrate that you understand the basics in how planes fly, how engines and propellers work in aircraft, and how to get the most out of them. Hell, even throw in a bit of math and make 'em work on propeller efficiency and advance ratio, and so forth...
Take it easy, mate. As it goes now, attraction comes first, learning afterwards. More effective and motivating than the other way round. After all, we are only risking our nerves, not our lives.
Reply With Quote
  #10  
Old 05-03-2013, 10:10 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Anyone who drives a motor should know that running close to redline no matter what gear is going to heat up the engine fast.

Back RPM off to 90% and see how long it takes for the engine to begin to cool. Then try 80% and 70%.

edit: Joystick tip: in the stick settings, add FILTER to pitch/elevator/Y-axis. Try 50% just QM test flying with no other planes to see how it feels and if it improves your acceleration and speed. It makes you smoother but a liitle slower, move your joystick the red and green blocks show the actual vs filtered (what IL-2 sees) control move. It isn't much delay even on fast full deflection which is "jerking the joystick" in classic flight sim fashion, it only goes a short way to lessen the damage. Hmmm, I never tried 100%. Repeat: it makes you fly smoother.

When two opponents meet, a good energy fighter pilot can run less power and still move faster than pilots who fly without as much regard for energy use, budget, and the vertical, often making speed-wasting hard flat turns instead. The energy fighter can be running cool with heat reserve to run or climb hard if need be while the turn fighter runs all-out and won't be turning so hard in a while.
The energy fighter doesn't like to pull more than 2 G's for more than short times and spaces those out. The energy fighter changes direction by rolling while flying up or down then pulling out in the new direction, can "turn" 180 in a few seconds.
The energy fighter employs lag pursuit to chase an enemy. If the enemy changes direction much, the path of the target will become longer than the path of the hunter. You can run down a faster target if it is turning just because of that. Follow a point behind his tail and you will be on a lower energy path, then do lazy yoyo's until you get a sure shot. Repeat as necessary.

Last edited by MaxGunz; 05-03-2013 at 10:24 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:31 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.