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#1
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@ R@S: Do you have any news about the next release?
The Blue Sun Mod 2.0 is so great ![]() |
#2
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In the meanwhile, I recommend you play the game again with the latest patch. It has a few really nice additions making it worth your time, along with a few fixes. BSM 2.0 Patch 3 You need to start a new game after you have extracted the patch files to your game folder. There are a lot of changes and additions to the code that makes this a must. Here's a list of some of the changes and fixes in Patch 3: New features: All uniforms give camo bonus Added Personal Kill Counter Added Merc Level Up script Updated enemy inventories Updated Bank Clerk script Updated Base Mechanic script Updated Player Class script New rewards for the Evolution of Weapons campaign Many weapons has gotten updated skins. Player Classes has been changed, as has class equipment More information in the Killbook screen All cars can be upgraded, but only once. StartCGL can be set in BlueSunMod.ini Fixed: Item names in shops Sound FX when bullet hits unknown material Fixed car names in Killbook Added Big AP Ammo Boxes to Bobby Ray's inventory. Fixed attachments for Grand Power K100 mk6 Lowered price for newly added ammo Dr. Q's dialog fixed New things: Saiga-12K Automatic(Uribe only) Sniper Karabiner 98k (7.62x54mm) from Nat_Crelk HK MC51 (7.62x51mm) Benelli M4 Super 90(Pablo Rodriges only) MP5A5 mod(Pablo Rodriges only) FN FAL 50.63(WR)(Pablo Rodriges only) Dragunov SVD-S (7.62x39mm)(Pablo Rodriges only) HK G36 (6.8x43 mm)(Pablo Rodriges only) AKMSN (6.8x43 mm)(Pablo Rodriges only) SA Vz.58 (6.8x43 mm)(Pablo Rodriges only) Big Ammo Box (500/6.8 SPC FMJ) Big Ammo Box (500/6.8 SPC AP) Since you are one of the guys I know have played the game for years, I highly recommend the new StartCGL setting in the BlueSunMod.ini. Set it to 7 or higher before you start a new game and the earlier parts of the game feels a little different than what you're used to. And I'm glad you're enjoying our work, it's been fun working on it for the past 4 years. Have fun R@S |
#3
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@ R@S: Thank you for your great answer. I hope summer will come very soon.
![]() Waiting is an torture for me ![]() Meanwhile i will test the new patch. The changes sounds great. R@S you do so great work ![]() |
#4
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I'm VERY excited to hear of another potential major release sometime this summer! The patch is also very welcome! Thank you for it! I noticed that the patch is labeled number "3." Somehow I missed the first two - or is this third patch all-inclusive? Someone please let me know. Thank you in advance. ![]() |
#5
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@Kyle : that is an very good question.
I've got the patch labeled number 1 sometimes ago. It would be good to know if the Patch Number 3 is an all-inclusive one or not. ![]() @ R@S: do you the answer? Thank you very much for your help in advance! |
#6
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Yup, the patch is cumulative and you don't need patch 1 or 2. I also noticed there are a few things in the description of the patch that aren't included in the patch, like the Merc level up script. I made those after I released the patch and they will be included in the next release version.
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#7
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@ R@S: Thank you so much for this good news and for your great support.
![]() I wait eagerly on the next version of the Blue Sun Mod. I hope it will be summer very soon. ![]() ![]() |
#8
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Hi R@S and everyone,
It is a great mod played a lot with 1.8 but I am having problems with 2.0 with patch 3. I finished the boot camp and tried to move once you leave to the map screen. As soon as I hit unpause button the game crashes. I did the reads only and reinstall tricks but did not work. I started another character and finished a level of EoW. If I choose to not continue to second level and go to map I have the same crash as soon as I hit unpause - to move away so that I can enter the town again-. I seem to travel fine without these campaigns. Any suggestions ? - never had such problem with the previous version. Here is the dump log: Log started at 31.07.2013 19:45 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.068 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.068 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.125 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.248 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:01.769 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:02.202 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:11.348 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected 00:11.348 WARNING1 [0] .\CameraPos.cpp (115) false 00:52.729 INFO [0] .\Writer\TextWriter.cpp (56) Overwriting read-only file: GameComplexity.e6c 01:04.058 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\bitti galiba.286.azp 01:05.104 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_24' 01:17.054 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x0059C217 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x0059C217 E6.exe 0x00400000 0x005ADFEB ntdll.dll 0x77E00000 0x77E2E36C ntdll.dll 0x77E00000 0x77E2E36C E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x00697E84 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006A39B2 > Crash dump successfully saved to Log\2013_07_31_19_45.dmp Thanks all in advance |
#9
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Sorry for extra post but I was also wondering if Ecomod is dead or playable with latest BSM
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