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#1
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Nice video. It really shows what a mess the damage models are. You get riddled with 20mm and fly on, the 109 takes a 1 second burst and erupts into flame. The Supermarine Sturmovik at it's finest.
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#2
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You're wrong. It shows that it matters where you hit. He didn't do any crucial damage to me and a lucky machine gun bullet set his engine on fire (probably severing a fuel line or something like that). I would be very sad to fly a sim where the damage is completely predictable after you put a bullet in a hit bubble. The outcome of engagements similar to this has most often been the opposite, in the many dogfights I've flown.
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#3
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+1 to Frey.
The 109 has too critical spots: The water coolant and the fuel tank. If you hit it, it´s over. As for the rest you can pretty much hit anything with very little effect. The Spit & Hurri have not such a sensitive coolant but for the fuel-tank it´s pretty much the same. A 0.5-second burst and the plane is burning. It just might be harder to hit the fuel-tank...
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#4
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Great video Frey. Indeed an an awesome illustration of the amazing damage model of Clod!
Cinematically your best video to date, in my opinion. Brilliant cutting, I loved it! ..and Clod is going to get even better apparently ![]() |
#5
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Nice video again!
Quote:
![]() ![]() ![]() ![]() When originally released by 1c these WiP screenshots were named 'dm' and 'collision model'. .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 02-21-2013 at 04:04 PM. |
#6
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good video thanks...the landing you can walk away from etc
but seriously mrfrey - never fly straight and level in a combat zone! - weave if you are tailend charlie - even without elevator you could have rolled inverted to get away from that guy, maybe not a split s but at least an inverted diagonal comon man you can do better than that! |
#7
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Hehe, yeah, I got complacent... Often happens, but it wouldn't in real life I can guarantee you!
Glad you guys like it! I'm getting some responses among my youtube comments that go like this: "Trax El 2 hours ago Nice Video. But, in my opinion, without the music it would have been better... Engine noises and cannons barking... Just the same: keep up the good work." "744captain 1 hour ago I agree...we want to hear the simulation not somebody's music. If we wanted that we can turn on a CD...we are here to hear and watch/experience the simulation not go to a concert." - What do you guys think about that? It won't really influence my movie making, because I more or less take the road that I myself feel like taking, but it would be interesting to hear if the opposition to background music is generalized... I've done so many WYSIWYG (what you see is what you get) Cliffs of Dover movies that I feel like going a bit more cinematic. Many new challenges: editing, viewpoints, cuts, telling a story, - All great fun as well as being things that develop my movie-making skills. It is way more trouble but also way more rewarding. Anyway, just some thoughts...
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#8
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Personally I prefer music to chatter. I don't like when you can hear online players, especially when they announce that they've had enough for today and are going for a cup of tea, straight after being killed. It ruins the feel of the film.
I hope you don't take these remarks as criticisms. You did ask ![]() Engine sounds etc. are always nice, but music works better if it's done well as in Come with Me by RC_Kedik Cheers. major-setback
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 02-21-2013 at 06:15 PM. |
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